Course Outlines
-
FALL 2013
- IAT 100 — Digital Image Design
- IAT 102 — Graphic Design
- IAT 106 — Spatial Thinking and Communicating
- IAT 110 — Visual Communication Design
- IAT 201 — Human-Computer Interaction and Cognition
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 265 — Multimedia Programming for Art and Design
- IAT 309W — Writing for Design, Media & Informatics
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative and New Media
- IAT 320 — Body Interface
- IAT 334 — Interface Design
- IAT 336 — Materials in Design
- IAT 338 — Interactive Objects and Environments
- IAT 340 — Sound Design
- IAT 431 — Speculative Design
- IAT 432 — Design Evaluation
- IAT 443 — Interactive Video
- IAT 445 — Immersive Environments
-
SUMMER 2013
- IAT 100 D100 — Digital Image Design
- IAT 100 D200 — Digital Image Design (Intersession)
- IAT 102 — Graphic Design
- IAT 103W — Design Communication & Collaboration
- IAT 167 — Digital Games: Genre, Structure, Programming & Play
- IAT 202 — New Media Images
- IAT 208 — Drawing as Inquiry
- IAT 244 — Digital Photography I
- IAT 265 — Multimedia Programming for Art and Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative & New Media
- IAT 336 — Materials in Design
- IAT 343 — Animation
- IAT 381 D300 — Special Topics in Interactive Arts and Technology - Mobile Computing
- IAT 381 D400 — Special Topics in IAT (Science) - Web Design & Development
-
SPRING 2013
- IAT 100 — Digital Image Design
- IAT 102 — Graphic Design
- IAT 103W — Design Communication & Collaboration
- IAT 167 — Digital Games: Mechanics, Design and Programming
- IAT 201 — Human-Computer Interaction and Cognition
- IAT 202 — New Media Images
- IAT 206W — Media Across Cultures
- IAT 208 — Drawing as Inquiry
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 265 — Multimedia Programming for Art and Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 313 — Narrative & New Media
- IAT 320 — Body Interface
- IAT 333 — Design: Practice and Methods
- IAT 334 — Interface Design
- IAT 337 — Representation and Fabrication
- IAT 338 — Interactive Objects and Environments
- IAT 344 — Moving Images
- IAT 355 — Introduction to Visual Analytics
- IAT 381 — Web Design and Development
- IAT 405 — Design Studio II (Science/Arts)
- IAT 410 — Advanced Game Design
- IAT 431 — Speculative Design
- IAT 432 — Design Evaluation
- IAT 443 — Interactive Video
- IAT 445 — Immersive Environments
- IAT 452 — Developing Design Tools
-
FALL 2012
- IAT 100 — Digital Image Design
- IAT 102 — Graphic Design
- IAT 103W — Design Communication & Collaboration
- IAT 106 — Spatial Thinking and Communicating
- IAT 201 — Human-Computer Interaction and Cognition
- IAT 206W — Media Across Cultures
- IAT 208 — Drawing as Inquiry
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 244 — Digital Photography I
- IAT 265 — Multimedia Programming for Art and Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative and New Media
- IAT 320 — Body Interface
- IAT 333 — Design: Practice and Methods
- IAT 337 — Representation and Fabrication
- IAT 338 — Interactive Objects and Environments
- IAT 340 — Sound Design
- IAT 343 — Animation
- IAT 344 — Moving Images
- IAT 351 — Advanced Human-Computer Interaction
- IAT 352 — Knowledge Media Architectures
- IAT 394 — Interaction Design Workshop II
- IAT 403 — Design Studio I (Science/Arts)
- IAT 431 — Speculative Design
- IAT 432 — Design Evaluation
- IAT 455 — Computational Media
-
SUMMER 2012
- IAT 100 — Digital Image Design
- IAT 102 — Graphic Design
- IAT 103W — Design Communication & Collaboration
- IAT 167 — Digital Games: Mechanics, Design and Programming
- IAT 208 — Drawing as Inquiry
- IAT 244 — Digital Photography I
- IAT 309W — Writing for Design, Media & Informatics
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative & New Media
- IAT 334 — Interface Design
- IAT 336 — Materials in Design
- IAT 443 — Interactive Video
- IAT 445 — Immersive Environments
-
SPRING 2012
- IAT 100 — Digital Image Design
- IAT 102 — Graphic Design
- IAT 103W — Design Communication & Collaboration
- IAT 167 — Digital Games: Genre, Structure, Programming and Play
- IAT 201 — Human-Computer Interaction & Cognition
- IAT 202 — New Media Images
- IAT 206W — Media Across Cultures
- IAT 208 — Drawing as Inquiry
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 265 — Multimedia Programming for Art & Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 313 — Narrative & New Media
- IAT 320 — Body Interface
- IAT 333 — Interaction Design Methods
- IAT 334 — Interface Design
- IAT 337 — Representation and Fabrication
- IAT 338 — Interactive Objects and Environments
- IAT 343 — Animation
- IAT 344 — Moving Images
- IAT 355 — Introduction to Visual Analytics
- IAT 380 D100 — Sound Design
- IAT 380 D200 — Digital Art
- IAT 391 — Italian Design History
- IAT 405 — Design Studio II (Science/Arts)
- IAT 410 — Advanced Game Design
- IAT 431 — Speculative Design
- IAT 432 — Design Evaluation
- IAT 452 — Developing Design Tools
-
FALL 2011
- IAT 100 — Digital Image Design
- IAT 102 — Graphic Design
- IAT 103W — Design Communication & Collaboration
- IAT 106 — Spatial Thinking & Communicating (note: labs will occur in week 1)
- IAT 201 — Human-Computer Interaction & Cognition
- IAT 202 — New Media Images
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 265 — Multimedia Programming for Art & Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative & New Media
- IAT 334 — Interface Design
- IAT 336 — Materials in Design
- IAT 338 — Interactive Objects and Environments
- IAT 351 — Advanced Human-Computer Interaction
- IAT 352 — Knowledge Media and Architectures
- IAT 403 — Design Studio I (Science/Arts)
- IAT 443 — Interactive Video
- IAT 445 — Immersive Environments
- IAT 455 — Computational Media
-
SUMMER 2011
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 208 — Drawing as Inquiry
- IAT 244 — Digital Photography I
- IAT 265 — Multimedia Programming for Art & Design
- IAT 309W — Writing for Design, Media & Informatics
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative and New Media
- IAT 333 — Interaction Design Methods
- IAT 337 — Representation and Fabrication
- IAT 343 — Animation
- IAT 344 — Moving Images
-
SPRING 2011
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 201 — Human-Computer Interaction & Cognition
- IAT 202 — New Media Images
- IAT 206 — Media Across Cultures
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 265 — Multimedia Programming for Art & Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 313 — Narrative and New Media
- IAT 320 — Body Interface
- IAT 334 — Interface Design
- IAT 336 — Materials in Design
- IAT 338 — Interactive Objects and Environments
- IAT 355 — Introduction to Visual Analytics
- IAT 404 405 — Design Studio II - Science/Arts
- IAT 410 — Advanced Game Design
- IAT 431 — Speculative Design
- IAT 432 — Design Evaluation
- IAT 443 — Interactive Video
- IAT 445 — Immersive Environments
- IAT 452 — Developing Design Tools
-
FALL 2010
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 201 — Human-Computer Interaction & Cognition
- IAT 202 — New Media Images
- IAT 208 — Drawing as Inquiry
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 265 — Multimedia Programming for Art & Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative and New Media
- IAT 320 — Body Interface
- IAT 333 — Interaction Design Methods
- IAT 337 — Representation and Fabrication
- IAT 338 — Interactive Objects and Environments
- IAT 343 — Animation
- IAT 344 — Moving Images
- IAT 351 — Advanced Human-Computer Interaction
- IAT 352 — Knowledge Media and Architectures
- IAT 380 — Sound Design
- IAT 394 — Interaction Design Workshop II
- IAT 402 403 — Design Studio I
- IAT 431 — Speculative Design
- IAT 455 — Computational Media
-
SUMMER 2010
- CLASS PRE REQS (IAT) —
- CLASS SCHEDULE (IAT) PLAN — Schedule Spring 2010 - Summer 2012
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 202 — New Media Images
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 313 — Narrative and New Media
- IAT 334 — Interface Design
- IAT 336 — Materials in Design
- IAT 443 — Interactive Video
-
SPRING 2010
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 201 — Human-Computer Interaction & Cognition
- IAT 202 — New Media Images
- IAT 206 — Media Across Cultures
- IAT 208 — Drawing as Inquiry
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 244 — Digital Photography I
- IAT 265 — Multimedia Programming for Art and Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 313 — Narrative and New Media
- IAT 320 — Body Interface
- IAT 333 — Design: Practice and Methods
- IAT 337 — Representation and Fabrication
- IAT 344 — Moving Images
- IAT 351 — Advanced Human-Computer Interaction
- IAT 355 — Introduction to Visual Analytics
- IAT 391 — Italian Design History
- IAT 404_405 — Design Studio II
- IAT 410 — Advanced Game Design
- IAT 431 — Speculative Design
- IAT 445 — Immersive Environments
- IAT 455 — Computational Media
-
FALL 2009
- IAT 001 — SIAT Course Outlines - Fall 2009 - All
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 201 — Human Computer Interaction & Cognition
- IAT 202 — New Media Images
- IAT 208 — Drawing as Inquiry
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 244 — Digital Photography I
- IAT 265 — Multimedia Programming for Art and Design
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative and New Media
- IAT 333 — Design: Practice and Methods
- IAT 334 — Interface Design
- IAT 336 — Materials in Design
- IAT 338 — Interactive Objects and Environments
- IAT 343 — Animation
- IAT 352 — Knowledge Media and Architectures
- IAT 380 — Sound Design
- IAT 394 — Interaction Design Workshop II
- IAT 402 403 — Design Studio I
- IAT 432 — Design Evaluation
- IAT 443 — Interactive Video
- IAT 452 — Developing Design Tools
- SUMMER 2009
-
SPRING 2009
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 202 — New Media Images
- IAT 206 — Media Across Cultures
- IAT 208 — Drawing as Inquiry
- IAT 222 — Interactive Arts
- IAT 233 — Spatial Design
- IAT 235 — Information Design
- IAT 244 — Digital Photography I
- IAT 267 — Introduction to Technological Systems
- IAT 309W — Writing for Design, Media & Informatics
- IAT 320 — Body Interface
- IAT 333 — Interaction Design Methods
- IAT 337 — Representation and Fabrication
- IAT 344 — Moving Images
- IAT 351 — Advanced Human-Computer Interaction
- IAT 352 — Knowledge Media Architectures
- IAT 404 — Interdisciplinary Design Studio II (Science)
- IAT 405 — Interdisciplinary Design Studio II (Arts)
- IAT 410 — Advanced Game Design
- IAT 431 — Speculative Design
- IAT 445 — Immersive Environments
- IAT 455 — Computational Media
-
FALL 2008
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 201 — Human Computer Interaction
- IAT 202 — New Media Images
- IAT 208 — Drawing as Inquiry
- IAT 233 — Spatial Design
- IAT 244 — Digital Photography I
- IAT 265 — Multimedia Programming for Art and Design
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative and New Media
- IAT 334 — Interface Design
- IAT 336 — Materials in Design
- IAT 338 — Interactive Objects and Environments
- IAT 343 — Animation
- IAT 355 — Introduction to Visual Analytics
- IAT 380 — Sound Design
- IAT 394 — Interaction Design Workshop II
- IAT 402 403 — Design Studio I
- IAT 432 — Design Evaluation
- IAT 443 — Interactive Video
- IAT 452 — Developing Design Tools
- SUMMER 2008
-
SPRING 2008
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 202 — New Media Images
- IAT 206 — Media Across Cultures
- IAT 208 — Drawing as Inquiry
- IAT 222 — Interactive Arts
- IAT 235 — Information Design
- IAT 244 — Digital Photography I
- IAT 267 — Introduction to Technological Systems
- IAT 312 — Foundations of Game Design
- IAT 313 — Narrative and New Media
- IAT 320 — Body Interface
- IAT 333 — Interaction Design Methods
- IAT 337 — Representation and Fabrication
- IAT 343 — Animation
- IAT 344 — Moving Images
- IAT 351 — Advanced Human-Computer Interaction
- IAT 352 — Knowledge Media Architectures
- IAT 391 — Italian Design History
- IAT 404 — Interdisciplinary Design Studio II (Science)
- IAT 405 — Interdisciplinary Design Studio II (Arts)
- IAT 410 — Advanced Game Design
- IAT 431 — Speculative Design
- IAT 445 — Immersive Environments
- IAT 455 — Computational Media
-
FALL 2007
- IAT 100 — Systems of Media Representation
- IAT 102 — Graphic Design
- IAT 201 — Human Computer Interaction
- IAT 202 — New Media Images
- IAT 208 — Drawing as Inquiry
- IAT 209W — Critical and Creative Thinking
- IAT 233 — Spatial Design
- IAT 244 — Digital Photography I
- IAT 265 — Multimedia Programming for Art and Design
- IAT 313 — Narrative and New Media
- IAT 334 — Interface Design
- IAT 336 — Materials in Design
- IAT 338 — Interactive Objects and Environments
- IAT 355 — Introduction to Visual Analytics
- IAT 394 — Interaction Design Workshop II
- IAT 402 — Design Studio I
- IAT 403 — Design Studio I
- IAT 410 — Advanced Game Design
- IAT 432 — Design Evaluation
- IAT 443 — Interactive Video
- IAT 452 — Developing Design Tools
- SUMMER 2007
-
SPRING 2007
- IAT 201 — Usability in Interactive Environments
- IAT 204 — Encoding Media Practice
- IAT 206 — Media Across Cultures
- IAT 232 — Prototyping and Human Factors
- IAT 241 — Animation
- IAT 242 — Moving Images
- IAT 244 — Digital Photography I: Post Photography
- IAT 261 — Spatial Computing
- IAT 302 — Cognition In Design of Rich Sensory (Interactive Environments)
- IAT 312 — Foundations of Game Design
- IAT 320 — Body Interface
- IAT 323 — Interactive Installation and Performance
- IAT 332 — Design Evaluation
- IAT 335 — Analysis Of Design Situations
- IAT 340 — Experimental Sound Design Studio
- IAT 352 — Knowledge Media
- IAT 354 — Human-Centered Systems Design Studio II
- IAT 412 — Ubiquitous, Mobile and Wearable Computing Design Studio II
- IAT 443 — Image, Sound And Motion Design Studio
- IAT 445 — Immersive Environments
- IAT 451 — Design of Ubiquitous Environments
- IAT 454 — Human-Centered Systems Design Studio IV
-
FALL 2006
- IAT 200 — Cognition for Design Science
- IAT 203 — Cultural Icons and Popular Arts
- IAT 208 — Drawing As Inquiry
- IAT 209W — Critical and Creative Thinking
- IAT 230 — Design for Digital Environments
- IAT 231 — Visualizing Interaction
- IAT 243 — Sound Interaction
- IAT 244 — Digital Photography I: Post Photography
- IAT 265 — Multimedia Programming For Art and Design
- IAT 301 — Interactive Media Design
- IAT 302 — Cognition In Design of Rich Sensory (Interactive Environments)
- IAT 313 — Narrative and New Media
- IAT 321 — Kinesthetic Space
- IAT 322 — Current Topics In Performance and Media Arts
- IAT 331 — Interaction and Reception
- IAT 333 — Interaction Design Praxis: Practice & Methods
- IAT 338 — Interactive Prototypes
- IAT 342 — Animated Image Design Studio
- IAT 351 — Interaction Technology
- IAT 353 — Human-Centered Systems Design Studio I
- IAT 400 — Interdisciplinary Design Studio
- IAT 401 — Electronic Culture
- IAT 410 — Advanced Game Design
- IAT 422 — Wearing Technologies, Fabricating Experience Design Studio
- IAT 452 — Design Environments
-
SPRING 2006
- IART 407 408 409 — Object Interaction Design
- IART 416 417 418 — Immersive Environments
- IAT 101 — New Media Images
- IAT 201 — Usability In Interactive Environments
- IAT 204 — Encoding Media Practice
- IAT 206 — Media Across Cultures
- IAT 208 — Drawing As Inquiry
- IAT 209 — Critical and Creative Thinking
- IAT 232 — Prototyping and Human Factors
- IAT 242 — Moving Images
- IAT 244 — Digital Photography: Post Photography I
- IAT 312 — Foundations of Game Design
- IAT 320 — Body Interface
- IAT 323 — Interactive Installation and Performance
- IAT 332 — Design Evaluation
- IAT 335 — Analysis Of Design Situations
- IAT 338 — Interactive Prototypes
- IAT 340 — Experimental Sound Design Studio
- IAT 352 — Knowledge Media
- IAT 354 — Human-Centered Systems Design Studio II
- ITEC 422 423 424 — Introduction to Computer Simulation
- ITEC 425 426 427 — Web Centered Technologies
-
FALL 2005
- IAT 100 — Systems of Media Representation
- IAT 200 — Cognition For Design Science
- IAT 203 — Cultural Icons and Popular Arts
- IAT 230 — Design for Digital Environments
- IAT 231 — Visualizing Interaction
- IAT 241 — Animation
- IAT 243 — Sound Interaction
- IAT 265 — Multimedia Programming For Art and Design
- IAT 301 — Interactive Media Design
- IAT 302 — Cognition In Design of Rich Sensory (Interactive Environments)
- IAT 313 — Narrative and New Media
- IAT 321 — Kinesthetic Space
- IAT 322 — Current Topics In Performance and Media Arts
- IAT 331 — Interaction and Reception
- IAT 333 — Interaction Design Praxis: Practice and Methods
- IAT 342 — Animated Image Design Studio
- IAT 351 — Interaction Technology
- IAT 353 — Human-Centered Systems Design Studio I
- ITEC 401 402 403 — Testing and Verification
- ITEC 404 405 406 — Advanced Topics in Computing
- ITEC 407 408 409 — Geometric Modeling
- ITEC 413 414 415 — Computer Security
- ITEC 419 420 421 — Introduction to Computer Architecture
- SUMMER 2005
-
SPRING 2005
- IART 413 414 415 — Production for Interactive Installation
- IAT 201 — Usability In Interactive Environments
- IAT 204 — Encoding Media Practice
- IAT 206 — Media Across Cultures
- IAT 232 — Prototyping and Human Factors
- IAT 242 — Moving Images
- IAT 244 — Digital Photography: Post Photography I
- IAT 261 — Spatial Computing
-
FALL 2004
- IAT 200 — Cognition For Design Science
- IAT 203 — Cultural Icons and Popular Arts
- IAT 208 — Drawing As Inquiry
- IAT 230 — Design for Digital Environments
- IAT 231 — Visualizing Interaction
- IAT 241 — Animation
- IAT 243 — Sound Interaction
- IAT 265 — Multimedia Programming For Art and Design
- INTD 310 — Emerging Technologies and Planning
- ITEC 216 217 218 — Electronic Circuits
- SPRING 2004
-
FALL 2003
- IART 210 — Cultural Icons: Historical Perspecitves
- IART 211 — Evolution of Low - Brow: Mod. Popular Arts
- IART 212 — All Mixed Up: Culture/Age of Electronics
- IART 213 — Digital Design Process: Lang/ Vocabulary
- IART 214 — Digital Graphics/ Visual Communication
- IART 215 — Digital Environmental and Event Design
- IART 216 — Drawing; Forms and Languages
- IART 217 — Drawing: Anatomy and Gesture
- IART 218 — Drawing: Picturing Time
- IART 310 — Context for Cultural Production
- IART 311 — Practices of Interactivity
- IART 312 — Reception, Experience and Use
- IART 313 — Thought Machines
- IART 314 — The Interactive Sensorium
- IART 315 — Syn ( Aesthetic) Images
- IART 316 — Information Design: Experience Design
- IART 317 — Information Design: User - Centered Design
- IART 318 — Information Design: Knowledge Design
- IART 319 — Electronic Theatre: Doubling - Performance
- IART 320 — Electronic Theatre: Virtual Performace
- IART 321 — Electronic Theatre: Telematics in Performance
- IART 401 — Electronic Culture: Complexity
- IART 402 — Electronic Culture: Identity
- IART 403 — Electronic Culture: Society
- IART 404 — Gaming: Personal to Social: Games as Rules
- IART 405 — Gaming: Games as Play and Culture
- IART 406 — Gaming: Gaming and Prototyping
- IART 410 — Meta - Systems: Strategic Processes
- IART 411 — Meta - Systems: Crossing Portals and Boundaries
- IART 412 — Meta - Systems: Abstracting Out of Immersion
- IART 495 — STT - Research Projects in IA
- ITEC 223 — Introduction to Information Theory
- ITEC 224 — Integrated Data Services and Networks
- ITEC 240 — Data Structures: Linear Data Structures
- ITEC 241 — Tables, Trees and Recursion
- ITEC 242 — Applied Algorithms and Data Structures
- ITEC 251 — Managing the Personal Software Process
- ITEC 252 — Software Engineering: Product Engineering
- ITEC 260 — Principles of User Interface Design
- ITEC 261 — Designing User Interfaces
- ITEC 274 — Differential Equations
- ITEC 275 — Linear Algebra II
- ITEC 276 — Laplace and Fourier Transforms
- ITEC 310 — Applied Math: Logic, Sets, Fuctions
- ITEC 311 — Applied Math: Relations and Graphs
- ITEC 313 — Fundamentals of Systems Engineering
- ITEC 314 — Systems Development Methods
- ITEC 316 — Microcontroller Architecture
- ITEC 317 — Microcontroller Applications
- ITEC 319 — Baseband and Bandpass Communications
- ITEC 320 — Digital Communications: Channel Coding
- ITEC 321 — Synchronization and Spread Spectrum
- ITEC 322 — Introduction to Computer Animation
- ITEC 323 — Advanced Computer Animation Methods
- ITEC 325 — Object- Oriented Analysis
- ITEC 326 — Object - Oriented Design
- ITEC 327 — Object - Oriented Analysis and Design Project
- ITEC 401 — Testing and Verification: Computer System Safety Design
- ITEC 402 — Testing and Verification: Hardware Testing
- ITEC 403 — Testing and Verification: Software Testing
- ITEC 404 — Advanced Topics: Distributed Computing
- ITEC 405 — Advanced Topics: Ubiquitous Computing
- ITEC 406 — Advanced Topics: Autonomous Computing
- ITEC 407 — Geometric Modeling: Affine Spaces
- ITEC 408 — Geometric Modeling: Solid Modeling
- ITEC 409 — Geometric Modeling: Surface Modeling
- ITEC 413 — Computer Security: Fundamentals
- ITEC 414 — Computer Security: Practice
- ITEC 415 — Computer Security: Distributed Systems
- ITEC 419 — Introduction to Computer Architecture
- ITEC 420 — High Performance Computer Architecture
- ITEC 421 — High Performance Computing and OS Support
- ITEC 495 — STT - Research Projects in IT
- MTEC 223 — Strategic Management in the New Economy
- MTEC 224 — Strat.Mgmt: Value Chain/ Core Competencies
- MTEC 225 — Strategic Mgmt: Strategy Simulation
- MTEC 310 — E-HR: Strategic and Environmental Issues
- MTEC 311 — Tech Professionals: Recruitment, Compensation, Retention
- MTEC 312 — Tech Professionals: E-Learning and Development
- MTEC 401 — Science, Technology and Change
- MTEC 402 — Models of Innovation
- MTEC 403 — Managing Research and Development
- TECH 117 — Systems of Media Representation
- TECH 149 — Intro to Computer Systems
-
SPRING 2003
- IART 206 207 208 — Programming Multimedia: Encoded Interactivity
- IART 219 220 221 — Animation
- IART 222 223 224 — Moving Images
- IART 243 244 245 — Sound Interaction: Significant Sound
- IART 322 323 324 — Interactive Arts Project
- IART 328 329 330 — Kinesthetic Space
- IART 331 332 333 — Extended Body: Senses & Systems
- IART 410 411 412 — Meta-Systems
- IART 413 414 415 — Production for Interactive Installation
- IART 416 417 418 — Immersive Environments
- INTD 213 214 215 — Critical & Creative Thinking
- INTD 305 306 307 — Design: The Need for Community
- INTD 404 405 406 — Integration Project II
- ITEC 220 221 — Introduction to Digital Systems/VHDL
- ITEC 237 238 239 — Signals & Systems
- ITEC 271 272 273 — Introduction to Computer Graphics
- ITEC 328 329 330 — Introduction to Operating Systems
- ITEC 331 332 333 — Network Architecture and Infrastructures
- ITEC 334 335 336 — DSP Systems Design
- ITEC 337 338 339 — Introduction to Databases
- ITEC 419 420 421 — Introduction to Computer Architecture
- ITEC 422 423 424 — Introduction to Computer Simulation
- ITEC 425 426 427 — Web Centered Technologies
- MTEC 223 224 225 — Strategic Management
- MTEC 251 252 253 — Organizational Behavior
- TECH 107 108 109 — Process Elements II
- TECH 121 122 123 — New Media Images
- TECH 131 132 133 — Business in the Global Economy II
- TECH 145 146 147 — Linear Algebra & Calculus
- TECH 151 152 153 — Fundamentals of Programming with Objects
- TECH 157 158 159 — Probability & Statistics
-
FALL 2002
- IART 210 211 212 — Cultural Icons & Popular Arts
- IART 213 214 215 — Design for Digital Environments
- IART 216 217 218 — Drawing
- IART 310 311 312 — Context for Cultural Production
- IART 313 314 315 — Thought Machines
- IART 319 320 321 — Electronic Theatre
- IART 401 402 403 — Electronic Culture
- IART 404 405 406 — Gaming
- IART 407 408 409 — Object Interaction
- INTD 210 211 212 — Visualizing Project Management
- INTD 310 311 312 — Emerging Technologies and Planning
- INTD 401 402 403 — Integration Project I
- ITEC 223 224 — Integrated Data Services and Networks
- ITEC 240 241 242 — Data Structures & Algorithms
- ITEC 240 241 242 — Data Structures: Linear Data Structures
- ITEC 251 252 — Software Engineering
- ITEC 260 261 — Principles of User Interface Design
- ITEC 310 311 — Applied Math
- ITEC 313 314 — Fundamentals of Systems Engineering
- ITEC 316 317 — Microcontroller Architecture
- ITEC 319 320 321 — Baseband and Bandpass Communications
- ITEC 322 323 — Computer Animation
- ITEC 325 326 327 — Object-Oriented Analysis & Design Project
- ITEC 401 402 403 — Testing and Verification
- ITEC 404 405 406 — Advanced Topics in Computing
- ITEC 407 408 409 — Geometric Modeling
- ITEC 413 414 415 — Computer Security
- MTEC 310 311 312 — Management of Technology Professionals
- MTEC 313 314 315 — E-Business Strategy and Models
- MTEC 316 317 318 — Competitive Intelligence & Data Mining
- MTEC 401 402 403 — Managing Technological Innovation
- TECH 104 105 106 — Process Elements
- TECH 110 111 112 — History and Theory of Technology and Culture
- TECH 118 119 120 — Systems of Visual Representation
- TECH 128 129 130 — Business in the Global Economy
- TECH 137 138 139 — Fundamentals of Mathematics
- TECH 154 155 156 — Fundamentals of Information Technology
-
SPRING 2002
- IART 325 326 327 — Foundational Narrative Concepts
- INTD 213 214 215 — Critical & Creative Thinking
- INTD 305 306 307 — Management of Technology Professionals
- ITEC 216 217 218 — Electronic Circuits
- MTEC 241 242 243 — Designing Operations
- MTEC 251 252 253 — Designing Organizations
- MTEC 319 320 321 — Venture Development
- MTEC 322 323 324 — High Tech Connectivity
- MTEC 404 405 406 — Business, E-Commerce and Technology Law
-
FALL 2001
- INTD 210 211 212 — Project Management
- INTD 213 214 215 — Critical & Creative Thinking
- INTD 310 311 312 — Advanced Project Management
- MTEC 210 211 212 — Accounting
- MTEC 216 217 218 — Economics
- MTEC 223 224 225 — Strategy
- MTEC 230 231 232 — Marketing in High Tech Dynamic Environments
- MTEC 241 242 243 — Designing Operations
- MTEC 251 252 253 — Designing Organizations
- MTEC 310 311 312 — Management of Technology Professionals
- MTEC 313 314 315 — High Tech Connectivity
Program Changes
Changes from SIAT's new home in the Faculty of Communication, Art and Technology (2009 - present) can be found here
Changes from our days in the Faculty of Applied Sciences (2002-2008) can be found here
Archived Programs
Program Offerings 2003-2006
Program Offerings 2002 and earlier