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IART416,7,8.pdf
Credit Hours: 3
Instructors:
Location:
Semester: Spring 2006
Course Description:
IART 416 Immersive Environments
This course will introduce students to both physical and virtual immersive environments and worlds. A large range of immersive possibilities will be explored as to both define immersive space and to begin to understand how to author immersive systems.
IART 417 Authoring Immersive Environments
This course will begin the planning and execution stage where students will explore real-time dramatic performance art in virtual environments. This course culminates in a public interactive narrative performance in IART 418.
IART 418 Performance in Immersive Environments
In this course students will execute a public interactive narrative performance that combines environment, online audience and actors, dramatic structure and social community dynamics. Planning and setup for this performance occurs in IART 417.
Course Objectives:
IART 416
- Analyze physical immersion techniques
- Critique and document dramatic and authorship aspects of virtual communities
- Navigate 3D singular and multi-user virtual worlds
- Understand codes of social interaction in a virtual community
IART 417
- Analyze physical immersion techniques
- Critique and document the social, dramatic and authorship aspects of virtual communities
- Navigate 3D singular and multi-user virtual worlds
- Understand codes of social interaction in a virtual community
IART 418
- Document the public, virtual performance on a website
- Evaluate a public interactive narrative performance that combines environment, online audience and actors, dramatic structure and social community dynamics.
- Execute a class-conceived virtual performance within an online immersive environment.
Delivery Method:
Mixed Collaborative (MC). In this course delivery model, collaborative students engage in face-to-face (F2F) class one week and asynchronous conferencing the next week. In a typical week students work through content within a web presentation, then depending on the cycle, either participate in structured face-to-face or online collaborative learning activities facilitated by learning staff. Cooperative learning activities may be designed for completion within the class session, or they may extend for a week or longer using online team conferences. Asynchronous conferencing may be employed for team conferences, section conferences and the Q&A board. Optional resources may include a textbook, web links, or CD-ROMs. Some courses, using this model, offer an optional Open Lab where students can receive additional learning support. Assessment is based on assignments, individual and group projects, and participation in online discussions.
Learning Activities + Evaluation:
*Please note these are the minimum expectations for each course on a weekly basis.
IART 416: n/a
IART 417:
Student Workload (Weeks 1 + 3)
Web Presentation: 1 hrs.
Online Conferencing: 1.5 hrs.
Offline Reading: 0.5 hrs.
Face-to-Face: 1.5 hrs.
Assignments and Projects: 3.5 hrs.
Total Student Hours: 8 hrs.
Student Workload (Weeks 2 + 4)
Web Presentation: 1 hrs.
Online Conferencing: 1.5 hrs.
Offline Reading: 0.5 hrs.
Open Lab: 1.5 hrs.
Assignments and Projects 4 hrs.
Total Student Hours: 8 hrs.
* Does not include Open Lab Time
IART 418: N/A
Methods of Evaluation
IART 416: N/A
IART 417:
i-Script Planning Participation: 15%
Project Plan: 30%
Team Assignment: 45%
Team Peer Evaluation: 10%
IART 418: N/A
Texts, Resources + Materials:
IART 416 required text: Course pack
IART 417 required text: Title: Hamlet on the Holodeck : The Future of Narrative in Cyberspace Author: Janet H Murray Info: Paperback - 324 pages (1997) MIT Press; ISBN: 0262631873
Software:
On-Live Traveller
IART 418: Course pack
Platform requirements: PC
Prerequisites:
IART 416, 417: None. IART 418: IART 417
Last Updated: May 28, 2008
These course outlines are drafts and are subject to change.


