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Undergraduate Courses
ITEC 322 323 - Computer Animation

Download PDF: PDF icon ITEC322_323.pdf
Credit Hours: 2
Instructors:
Location:
Semester: Fall 2002

Course Description:

ITEC 322 Introduction to Computer Animation

Introduces students to the fundamentals of 2D and 3D computer animation and develops initial skills in using an advanced 3-D graphics software tool.

 

ITEC 323 Advanced Computer Animation Methods

Explores advanced computer animation methods and techniques and develops skills in implementing them in a self-contained production using a 3-D graphics software tool.



Course Objectives:

ITEC 322

  • At the end of this unit, students should be able to:
  • Explain basic principles of animation and apply them in practice
  • Explain and compare commonly used animation techniques
  • Animate camera and lighting effects
  • Model simple 3-D objects and create animated scenes using an advanced software tool.

 

ITEC 323
  • At the end of this unit, students should be able to:
  • Explain basic mathematical concepts and assumptions used for modeling of rigid body dynamics
  • Explain, compare, and implement character animation techniques
  • Explain and compare advanced animation methods, such as motion capture and behavior simulation
  • Explain the main trends in the computer animation field
  • Create self-contained computer animation production using an advanced software tool.


Delivery Method:

Studio Lab (SL)

In this course delivery model students meet once per week in a laboratory environment to work on projects under the mentorship of an instructor. Learning that would traditionally occur in a lecture is instead supported in a Web presentation that includes multimedia and interactive elements. Weekly face-to-face meetings and online conferences enable students to view and critique each other’s work. Some courses, using this model, offer an optional Open Lab where students can receive additional learning support. Assessment is primarily based on project work.



Learning Activities + Evaluation:

*Please note these are the minimum expectations for each course on a weekly basis.

All:

Online Presentation: 2.5 hours

Online Conferencing: 0.5 hours

Offline Reading: 0 hours

Face-to-Face: 1.0 req'd class 2.0 req'd lab 1.5 open lab (optional)

Assignments: 1 hour

Projects:

Other:

Methods of Evaluation

All:

Weekly Assignments (individual), Tech Week mini-project



Texts, Resources + Materials:

Required Textbook: None

Recommended Book: The Art of 3-D Computer Animation and Imaging by Isaak V. Kervow

Recommended Book: Computer Animation: Algorithms and Techniques by Richard Parent

Recommended Book: Teach Yourself 3D Studio MAX 3 in 24 Hours by Dave Kalwick

Recommended Book: Inside 3D Studio MAX: Animation by Steve Elliott

Software: 3D Studio MAX

Other: SIGGRAPH technical/tutorial papers on computer animation (1 paper per Unit), details TBD

Platform Requirement: PC



Prerequisites:

All: ITEC 271, ITEC 272 and ITEC 273

ITEC 323: ITEC 322




Last Updated: May 13, 2008

These course outlines are drafts and are subject to change.

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