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ITEC260_261.pdf
Credit Hours: 2
Instructors:
Location:
Semester: Fall 2002
Course Description:
ITEC 260 Principles of User Interface Design
The course focuses on the human factors issues, quality design criteria, sensory motor capabilities of humans, principles and guidelines for user interface design, and usability and its evaluation
ITEC 261 Designing User Interfaces
The course is project oriented. Via the user interface design project students experience iterative design, explore the roles of mock-ups, prototypes and production and design guidelines. The new interface technologies of agents, social user interfaces, and interfaces for WWW; are covered.
Course Objectives:
ITEC 260
- Discuss the role of human factors in product design and development.
- Use the criteria for effective interface design.
- Consider the sensory-motor capabilities of humans in User Interface design.
- Explain the role of cognitive processing in HCI.
- Illustrate some of the major human-computer interaction principles and evaluate guidelines in relation to a specific design.
- Discuss the interrelationship between design, development, and evaluation.
- Apply various User Interface evaluation methods.
- Have a working knowledge of techniques used in different phases of the user interface design.
- Be able to follow the Usability Engineering Lifecycle when designing a user interface.
- Make qualified decisions when developing user interfaces.
- Efficiently locate information relevant to user interface design, and work with platform specific guidelines.
- Make justified design decisions when designing web applications.
- Discuss new trends in user interface design.
- Give an example of new technologies and how they may be useful for user interface design.
Delivery Method:
ITEC 260 Principles of User Interface Design
Computer-Mediated Classroom (CMC)
In this course delivery model students discuss weekly readings and course topics in an online conferencing system. Weekly learning activities also include a Web presentation that integrates readings with resources provided on external web sites or CD-ROMs. Students may be assigned to teams of 4-6 to work on team projects or participate in team conferences. The product of team activities may be presented and discussed with the whole class using the online conferencing system. Assessment is based on assignments, individual and group projects, and participation in online discussions.
ITEC 261 Designing User InterfacesPresentational Cooperative (PC).
In this course delivery model students meet once per week to participate in cooperative learning activities facilitated by an instructor. Learning that would traditionally occur in a lecture is instead supported in a Web presentation that includes multimedia and interactive elements. The Presentational Cooperative Model reproduces most of the cost advantages of traditional lecture course while offering students more convenient access and more effective conditions for learning. Courses using this model will build the collaborative work skills that are a primary learning goal for SFU Students. Some courses, using this model, offer an optional Open Lab where students can receive additional learning support. Assessment may be based on individual and group assignments, quizzes, projects, and examinations.
Learning Activities + Evaluation:
*Please note these are the minimum expectations for each course on a weekly basis.
ITEC 260Online/Text Reading: 3.5 hrs
Assignments: 1 hr
Conferencing: 3 hrs
ITEC 261 Online/Text Reading: 3 hrsProject: 4 hrs
Conferencing: 1 hrs
Methods of EvaluationITEC 260:
Exam: 60%
Conferencing: 40%
ITEC 261:Conferencing: 30%
Project: 70%
Texts, Resources + Materials:
Text: The Elements of User Interface Design, Theo Mandel, John Wiley & Sons, 1997
Software: MS PowerPoint
Platform Requirements: PC
Prerequisites:
ALL: TECH 156
ITEC 261: ITEC 260
Last Updated: May 13, 2008
These course outlines are drafts and are subject to change.


