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Modelling Girls' Activities, Making IT Relvant: An Exploratory Approach to Promoting Technology Fluency Through Non-Formal Learning Design


Candidate: Wendy Foster
Type: Master of Science (MSc), School of Interactive Arts and Technology
Date: August 19, 2010
Senior Supervisor: Magy Seif el-Nasr
Thesis: Download Thesis Document

Abstract

Women remain under-represented in technology-creation fields.  While studies have shown that the middle-school years are particularly important for motivating positive interest in science and technology fields, one issue that arises is how to engage girls, at the critical middle-school age, in IT related practice.  In this thesis, I describe a mixed methods approach to the development of flexible heuristics, derived from the implementation of an interactive storytelling and game design workshop, to engage middle-school girls in technology-creation activities.  Girls’ technology-creation needs and preferences are explored from a study of the everyday activities of a purposive sample of 30 middle-school children, along with analysis of story and game projects developed by workshop participants.  Such design heuristics, derived from insights gained during the course of the pilot workshop and from activity study data, contribute to technology fluency objectives and ongoing, practice-based research in the fields of non-formal learning and IT education.

Graduate  //  Theses

Complete thesis documents are available through the SFU Library External Site