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The design, development and assessment of an educational sports-action video game: Implicitly changing player behaviour


Candidate: Chad Ciavarro
Type: Master of Science (MSc), School of Interactive Arts and Technology
Date: December 12, 2005
Senior Supervisor: Mike Dobson
Thesis: Download Thesis Document

Abstract

Concussion education and prevention for youth hockey players has been an issue of recent concern amongst sport medicine practitioners and hockey's administrative bodies. This thesis details the design, implementation and assessment of a sports-action hockey video game that aims to reduce the aggressive and negligent behaviours that can lead to concussions. The game, termed Heads Up Hockey, was designed to modify game playing behaviour by embedding an implicit teaching mechanism within the gameplay. Educational games often suffer from the problem of indirection, that is, the content the learner is intended to learn is indirectly related to the gameplay. With Heads Up Hockey, participants were expected to learn by simply playing to win, in contrast to playing to learn. The 21 participants in the experimental learning group significantly improved their mean score on a composite behaviour indicator (p = 0.0002) compared with no significant change amongst the 21 control group participants

Graduate  //  Theses

Complete thesis documents are available through the SFU Library External Site








Chad Ciavarro, December 12, 2005

Jurika Shakya, November 25, 2005

Daniel Ha, November 15, 2005

I-Ling Lin, August 30, 2005

Chi Hong (Andy) Law, August 4, 2005

Andrew Shek-Ting Choi, August 3, 2005

Olusola Adesope, July 26, 2005

Xiaodong (Phil) Wang, July 15, 2005

Lai Kuen (April) Ng, July 11, 2005

Andrew Hendriks, July 4, 2005

Rui Wang, May 9, 2005

Alain Deschenes, April 18, 2005

Mark Brady, April 8, 2005

Kirt Noel, March 21, 2005

Susan Clements-Vivian, February 25, 2005