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Ron Wakkary

Photo of Ron Wakkary
Professor
Office: Main: SFU Surrey Campus, Podium 3, Room 3400
Tel: 778.782.2232
Fax: 778.782.9422
E-mail: rwakkary@sfu.ca
Web: www.sfu.ca/~rwakkary
Education: BFA (Nova Scotia Art & Des), MFA (NY State), Ph.D. (Plymouth)
Research Groups: Social Ec(h)o Research Group

Research Interests

  • Interaction Design
  • Design ethnography, and everyday design
  • Ambient Intelligence and ubiquitous computing


Education

  • PhD, 2009,  School of Computing, Communications and Electronics, University of Plymouth, UK
  • Master of Fine Arts, 1993, State University of New York at Stony Brook.
  • Bachelor of Fine Arts, 1989, Nova Scotia College of Art and Design
  • Studied at the Staatliche Hochschule fŸr Bildende KŸnste - St·delschule Frankfurt 1988


Professional experience

  • Since 2002
    Simon Fraser University, Associate Professor, Interactive Arts and Technology
  • 1999-2002
    Technical University of British Columbia, Associate Professor, Interactive Arts & Dean of Academic Planning (since May 2000)
  • 1995 - 2000
    stadium@dia, New York City, New York, http://www.stadiumweb.com, Director/Co-Founder
  • 1997 - 1999
    oo-design, New York City, New York, Principal, designer
  • 1997 - 1999
    Parsons School of Design and New School University, Digital Design Department, New York City, New York, Faculty Instructor


Other Academic Appointments

  • Visiting Professor, Nova Scotia College of Art and Design, Halifax, Nova Scotia, 1997, Studio & Multimedia
  • Summer Program Coordinator and Assistant to the Dean, Nova Scotia College of Art and Design, Halifax, Nova Scotia, 1993
  • Visiting Professor, Nova Scotia College of Art and Design, Halifax, Nova Scotia, 1993, Studio Arts
  • Visiting Faculty, Nova Scotia College of Art and Design, Halifax, Nova Scotia, 1992, Studio Arts


Publications
Journals

  • Wakkary, R., Anything is a Fridge: The Implications of Everyday Designers, ACM Interactions, Sept-Oct, 2009, pp. 12-17.
    Wakkary, R., Muise, K., Tanenbaum, K., Hatala, M., and Kornfeld, L., Situating Approaches to Interactive Museum Guides (2008), Museum Management and Curatorship, Vol. 23, Issue 4, pp. 367-383.
    Wakkary, R., Maestri, L., Aspects of Everyday Design: Resourcefulness, Adaptation, and Emergence (2008), International Journal of Human-Computer Interaction, in press, 21 pages. 
    Droumeva, M., Wakkary, R., AmbientSonic Map: Towards a new consceptualization of sound design for games , Loading... Journal of the Canadian Game Studies Association, Vol. 1, No. 1, July 2007, pp. 32-39. 
    Wakkary, R., Anything is a Fridge: The Implications of Everyday Designers, ACM Interactions, Sept-Oct, 2009, pp. 12-17.
  • Wakkary, R., Muise, K., Tanenbaum, K., Hatala, M., and Kornfeld, L., Situating Approaches to Interactive Museum Guides (2008), Museum Management and Curatorship, Vol. 23, Issue 4, pp. 367-383.
  • Wakkary, R., Maestri, L., Aspects of Everyday Design: Resourcefulness, Adaptation, and Emergence (2008), International Journal of Human-Computer Interaction, in press, 21 pages. 
  • Droumeva, M., Wakkary, R., AmbientSonic Map: Towards a new consceptualization of sound design for games , Loading... Journal of the Canadian Game Studies Association, Vol. 1, No. 1, July 2007, pp. 32-39. 
  • Wakkary, R., Hatala, M. Situated Play in a Tangible Interface and Adaptive Audio Museum Guide (2007). Journal of Personal and Ubiquitous Computing, Vol. 11, Number 3, March 2007, pp. 171-191
  • Budd, J., Wakkary, R., A New Educational Model for Interactive Product Design: The Integration Project (2005), Innovation, Quarterly of the Industrial Designers Society of America, Winter 2005, pp. 58-63
  • Hatala, M., Wakkary, R., Ontologies-based user modeling in an augmented reality system for museums (2005), User-Modeling and User Adaptation Interaction, The Journal of Personalization Research, Vol 15, Issue 3-4, pp. 339-380
  • Hatala, M., Wakkary, R., Kalantari, L., Ontologies and Rules in Support of Real-time Ubiquitous Application (2005), Journal of Web Semantics: Science, Services and Agents on the World Wide Web, Volume 3, Issue 1, 5-22
  • Wakkary, R., Framing Complexity, Design and Experience: A Reflective Analysis (2005), Digital Creativity, Volume 16, Issue 2, 65-78
  • Wakkary, R., Niedenthal, S., Experience and Design Methods: Cross-Dressing and Border Crossing (2004). Digital Creativity, Volume 15, Issue 4, pp. 193-196
  • Wakkary, R., Museum Computer Network (2000). Millenial Museum Journal, , Summer 2000, issue 1, vol. 27, p. 90
  • Wakkary, R., Anderson, K., Holopainen, J., Re:Gossip, a Social System of Gossip (1999). Computing and Fun Conference, Bristol. UK, Interfaces (ed. Andrew Monk), No. 42 Spring 2000, pp 10-16
  • Wakkary, R., Handbook for the Rapid Traveler - Avatar (1998). Leonardo Electronic Almanac, Volume 7, September, 1998.


Chapters in Books

  • Wakkary, R., “Informing Design Through Ethnography and Informances,” (2008) in Mobile Nation: Creating Methodologies for Mobile Platforms (eds Martha Ladly & Philip Beasley). Toronto: Riverside Architectural Press, pp. 43-46.
  • Wakkary, R., Hatala, M., Lovell, R., Droumeva, M., Antle, A., Evernden., Bizzocchi, J., "socio-ec(h)o: Ambient Intelligence and Gameplay" (2007) in Changing Views: Worlds in Play (eds. S. Castell & J. Jenson). New York, NY: Peter Lang Press, pp. 207-219.
  • Wakkary, R., Hatala, M., Newby, K., "ec(h)o: Ecologies For Designing Playful Interaction," (2006) in Designing Effective Communications: Creating Contexts For Clarity And Meaning (ed. J. Frascara), New York, NY: Allworth Press, pp. 235-243.
  • Wakkary, R., "Laura: A Computer For The 21st Century" (2006). The Eyes Of Laura Mars: Janet Cardiff (ed. B. Ferguson). Vancouver, BC: Vancouver Art Gallery, pp. 16-31.
  • Wakkary, R., "Pete And Repeat Were Sitting On A Fence: Iteration, Interactive Cognition And An Interactive Design Method" (2006). Engineering Nature: Art & Consciousness in the Post-Biological Era (ed. Roy Ascott), Bristol UK & Portland OR: Intellect Press, pp. 271-278.
  • Belfer, K., Wakkary, R., Team Assessment Guidelines: A Case Study of Collaborative Learning in Design (2005). Assessing Online Learning (ed. Patricia Comeaux), Anker Publishing Company, pp. 34-54.
  • Wakkary, R., Linguagem-padrao: uma abordagem em rede do design? (Pattern Response: A Network Approach to Design?) (2003). Redes sensoriais: arte, ciencia, tecnologia (eds. Katia Maciel, Andre Parente) Rio de Janeiro: Contra Capa Livraria, pp.171-182.
  • Wakkary, R., Intersection: Die Cut (2000). Capital Culture: A Reader on Modernist Legacies, State Institutions, and the Value(s) of Art (eds. J. Berland & S. Hornstein), Montreal & Kingston: McGill-Queen's University Press, pp. 40-42.


Refereed Conference Proceedings

  • Marek Hatala, Karen Tanenbaum, Ron Wakkary, Kevin Muise, Bardia Mohabbati, Greg Corness, Jim Budd, Tom Loughin: Experience Structuring Factors Affecting Learning in Family Visits to Museums. EC-TEL 2009: 37-51
  • Wakkary, R., Tanenbaum, K., A Sustainable Identity: The Creativity of an Everyday Designer, CHI 2009, Boston, ACM Press, pp. 365-374
  • Wakkary, R., Hatala, M., Muise, K., Tanenbaum, K., Budd J., Kurio: A Museum Guide for Families, Tangible and Embedded Interaction 2009, Cambridge, UK, ACM Press, pp. 215-222
  • Kerne, A., Wakkary, R., Nack, F., Steggell, A., Jaimes, A., Candan, S., Del Bimbo, A., Jennings, P., Dulic, A.: Connecting artists and scientists in multimedia research. ACM Multimedia 2008: 1113-1114
  • Milam, D., Seif El Nasr, M., Wakkary, R., Looking at the Interactive Narrative Experience through the Eyes of the Participants (2008), 1st Joint International Conference on Interactive Digital Storytelling, pp. 96-107.
  • Droumeva, M., Wakkary, R., Understanding Aural Fluency In Auditory Display Design For Ambient Intelligent Environments (2008), International Conference on Audio Display 2008, Paris, France, in press, 7 pages (awarded Best Poster Prize). 
  • Wakkary, R., Hatala, M., Ying, J., Droumeva M., Hosseini, M., Making Sense of Group Interaction in an Ambient Intelligent Environment for Physical Play (2008), Tangible Embedded Interaction 2008, Bonn, Germany, pp. 179-186. 
  • Wakkary, R., Muise, K., Tanenbaum, K., Hatala, M., and Kornfeld, L., Situating Approaches to Museum Guides for Families and Groups (2007), in International Cultural Heritage Informatics Meeting (ICHIM07): Proceedings, J. Trant and D. Bearman (eds). Toronto: Archives & Museum Informatics. Published September 30, 2007 at http://www.archimuse.com/ichim07/papers/wakkary/wakkary.html
  • Droumeva,M., De Castell, S., Wakkary, R., Investigating Sound Intensity Gradients as Feedback for Embodied Learning, International Conference on Audio Display 2007 , Montreal, PQ, Canada, pp. 403-410.
  • Wakkary, R., Maestri, L., The Resourcefulness of Everyday Design (2007), Creativity and Cognition 2007, Washington, D.C.,pp 163-172 (awarded Best Paper Prize).
  • Wakkary, R., Poon, M., Maestri, L., Kirton, T., Julhin, C., and Betts, R., How Informances Can Be Used in Design Ethnography (2007), Extended Abstracts CHI 2007, pp. 1875-1880.
  • Droumeva, M., Antle, A., Wakkary, R., Exploring Ambient Sound Techniques in the Design of Responsive Environments for Children (2007), Tangible and Embedded Interaction 2007, Baton Rouge, LA, pp. 171-178.
  • Droumeva, M., Wakkary, R., Participatory Design for an Ambient Intelligence Audio Display, International Conference on Audio Display 2006, pp. 36-43.
  • Wakkary, R., Hatala, M., ec(h)o: Situated Play in a Tangible and Audio Museum Guide (2006), Designing Interactive Systems 2006, pp. 281-290.
  • Sound intensity gradients in an ambient intelligence audio display, Extended Abstracts CHI 2006, pp. 724-729.
  • Wakkary, R., Hatala, M., Lovell, R., and Droumeva, M., An ambient intelligence platform for physical play (2005), Proceedings of the 13th annual ACM international conference on Multimedia, Singapore, pp. 764-773.
  • Wakkary, R., Exploring the everyday designer (2005). International Workshop on Studying Designers '05 (eds. J. Gero & N. Bonnardel), Aix-en-Provence, France, pp. 277-282
  • Wakkary, R., Hatala, M., Lovell, R., Droumeva, M., Antle, A., Evernden., Bizzocchi, J., socio-ec(h)o: Ambient Intelligence and Gameplay (2005), Selected Papers from Digital Games Research Association's International Conference 2005 (eds. S. Castell and J. Jenson), Vancouver, B.C.: DIGRA, 217-226.
  • Wakkary, R., Evernden, D., Museum as Ecology: A Case Study Analysis of an Ambient Intelligent Museum Guide (2005), Museums and Web 2005: Selected Papers from an International Conference (eds. J. Trant and D. Bearman). Toronto: Archives & Museum Informatics, pp. 151-162
  • Budd, J., Wakkary, R., A New Educational Model for Interactive Product Design: Validating Utility, Performance and Experience (2005). IDSA 2005 National Education Conference, Alexandria, VA, pp. 45-53.
  • Wakkary, R., Design and Complexity: Research into Practice (2004), Sixth International Consciousness Reframed 2004 (ed. Roy Ascott), Beijing, China, pp. 440-448.
  • Hatala, M.. Kalantari, L., Wakkary, R & Newby K., Ontology and Rule based Retrieval of Sound Objects in Augmented Audio Reality System for Museum Visitors (2004) Special Track on Information Access and Retrieval held at ACM Symposium on Applied Computing (SAC) 2004, Nicosia, Cyprus, pp. 1045-1050.
  • Wakkary, R., Schiphorst, T., Budd, J., Cross-Dressing and Border Crossing: Exploring Experience Methods across Disciplines (2004). Extended abstracts of the 2004 Conference on Human Factors and Computing Systems, Vienna, Austria, pp. 1709 - 1710.
  • Wakkary, R., Newby, K., Hatala, M., Evernden, Droumeva, M., Interactive Audio Content: An Approach to Audio Content for a Dynamic Museum Experience through Augmented Audio Reality and Adaptive Information Retrieval (2004). Museums and the Web 2004: Selected Papers from an International Conference (eds. J. Trant and D. Bearman), Toronto: Archives & Museums Informatics, pp. 51-60.
  • Hosseini, M., Wakkary, R., Influences of Concepts and Structure of Documentary Cinema on Web Documentaries (2004). Museum and Web 2004, Arlington, Virginia, [Online] available at: http://www.archimuse.com/mw2004/papers/hosseini/hosseini.html
  • Budd, J., Taylor, R., Wakkary, R., & Evernden, D., Industrial Design to Experience Design: Searching for New Common Ground (2003), ICSID 2nd Educational Conference 2003 Hanover, Hanover, Germany. (eds. Birgit Weller and Gunnar Spellmeyer) Cologne, iF International Forum Design GmbH, pp. 137-141.
  • Belfer, K., Wakkary, R., An Evaluation Framework for the Development Process of an Online Curriculum (2002). World Conference on E-Learning in Corp., Govt., Health., & Higher Ed., Vol. 2002, Issue. 1, 2002, pp. 976-983.
  • Wakkary, R., Origins of Alexander et al: Pattern Language for Unbounded Interaction (2002). Fourth International Consciousness Reframed 2002, Perth, Australia. (ed. Michael Punt), CD-ROM Proceedings, Curtin University of Technology, 2003.
  • Wakkary, R., Belfer, K., Patterning Evaluation Models: Assessment in Support of Institutional Learning Goals (2002). Ed-Media: World Conference in Multimedia Hypermedia Telecommunications, Denver, Colorado, pp. 1999-2000.
  • Belfer, K., Wakkary, R., Cooperative Learning: Assessment of Team-work (2002). Ed-Media: World Conference in Multimedia Hypermedia Telecommunications, Denver, Colorado, pp. 124-126.
  • Wakkary, R., Anderson, K., Holopainen, J., Re:Gossip: Gossip and Multi-user Narratives (2001). Proceedings: cast01 Living in Mixed Realities (eds. Monika Fleischmann, Wolfgang Strauss) Bonn, FhG - Institut Medienkommunication & German Federal Ministry of Education and Research, pp. 251-254.
  • Wakkary, R., Anderson, K., Holopainen, J., Re:Gossip: Playing Games at Interact 2001 (2001). Interact 2001, IFIP, Tokyo, Japan, 2001. Human-Computer Interaction Interact 01 IFIP TC.13 International Conference on Human Computer Interaction (ed. Michitaka Hirose), Amsterdam, IOS Press, pp. 813-814.


Refereed Conference Presentations

  • R. Wakkary, "A Sustainable Identity: Creativity of Everyday Design" (2009), Defining the Role of HCI in the Challenges of Sustainability Workshop, CHI 2009, Boston, MA.
  • R. Wakkary, "Experience in Interaction Design: Five Propositions" (2009), Building a Unified Framework for the Practice of eXperience Design Workshop, CHI 2009, Boston, MA.
  • Muise, K., Tanenbaum, K., Wakkary, R., Hatala, M., A Report on Participatory Workshops for the Design of Adaptive Collaborative Learning (2008), in AH2008 Workshop on Adaptive Collaboration Support in Adaptive Hypermedia 2088, Bonn, Germany, in press, 4 pages. 
  • Milam, D., Wakkary, R., Seif El Nasr, M., A Phenomenological Study on User Affect for Façade (2008), Canadian Game Studies Association 2nd Annual Conference 2008, Vancouver, Canada. 
  • Boileau, J., Wakkary, R., A Tangible Computing Game Prototyping Environment (2008), Canadian Game Studies Association 2nd Annual Conference 2008, Vancouver, Canada.
  • Wakkary, R., A Participatory Design Understanding of Interaction Design (2007), Science of Design Workshop WS #18, CHI 2007 , San Jose, CA.
  • Droumeva, M., Wakkary, R. (2006) AmbientSonic Map: Towards a new conceptualization of designing sound for games, Canadian Games Studies Symposium 2006 , York University, Toronto, Sept. 22, 2006
  • Niranjan, R., Wakkary R., Bridging Between the Applied and the Creative Arts in Post-industrial Cultural Production (2004), Panel Co-Chair, Old And New Forms Conference New Forms Festival 2004 , Vancouver, B.C.
  • Wakkary, R., Context: Ambient intelligent environments, theory and practice - socio-ec(h)o (2004), Inside/Outside: Responsive Environments and Ubiquitous Presence , Banff, Alta.
  • Budd, J., Wakkary, R., A New Educational Model for Interactive Product Design: Validating Utility, Performance and Experience (2004). CHI 2004 & ICSID Forum , Vienna.
  • Wakkary, R., Upwardly Mobile Gossip (2004), Interactive Futures , Victoria. B.C.
  • Wakkary, R., Complexity and Design Oriented Fields (2004), WS#11. Exploring the Relationship between Design and HCI, CHI 2004 , Vienna
  • Wakkary, R., The Psyche Of Proto-Convergence (2004). Ciberarts Festival , Bilbao, Spain
  • Wakkary, R., Dead Reckoning: This Way Brouwn, (2004), Simulation and Other Re-enactments: Modeling the Unseen , Banff New Media Institute Summit, Banff.
  • Wakkary, R., Pete and Repeat were sitting on a fence: iteration, interactive cognition and an interactive design method (2003). Fifth International Consciousness Reframed 2003 , Caerleon, Wales, UK.
  • Budd, J., Wakkary, R., Integration Project (2003), 5th Annual Symposium on Innovative Teaching , Simon Fraser University, Burnaby, B.C.
  • Wakkary, R., Short History of Pattern Language (2003). Nomadic Transitions in Art and Design Conference , Zurich, Switzerland.
  • Wakkary, R., Network et al: Folding Patterns for Collaboration (2002). Bridges II , Banff, Alberta.
  • Mansell, A., Wakkary, R., Buckley, I., The Art of E-Learning and New Media (2001), New Media Conference , University of Victoria, Victoria, B.C.
  • Wakkary, R., Interactive Narratives and Knowledge Stewardship: a Topology (2001), CHI 2001 , Seattle, Washington.
  • Wakkary, R., Anderson, K., Holopainen, J., Re:Gossip (2000). E-Culture Fair, Virtueel Platform , Amsterdam, Netherlands.
  • Wakkary, R, Locating the Interface (2000), D:IG 2000, An International Symposium on Interactive Generative Design , The Kuopio Academy of Design, Kuopio, Finland.
  • Wakkary, R., Schiphorst, T., Mio (1999). workshop presentation, Handheld Ubiquitous Computing Conference 1999 , Karlsruhe, Germany.
  • Wakkary, R, Wisniewski, M., Netomat: a meta browser (1999). Interactive Screen Conference , New Media Institute, Banff, Alta.
  • Wakkary, R., Prologue to then/else: from the margins to a centre (1999). Cartographies, ISEA , Montreal, PQ.


Keynote Addresses

  • Wakkary, R., Creative Space, Play, And Resources in Interaction (2007), 2007 International Workshop of Interactive Creativity & Design Innovation, Yunlin, Taiwan, pp. 1-18
  • Wakkary R., Complexity in Interaction: From Coney Island to Machinery to Habitat back to Coney Island (2004). Keynote at Interactive Futures at the Victoria Independent Film and Video Festival, Victoria.


Invited Lectures


  • Wakkary, R., Situated Play With a Tangible and Audio Museum Guide (2007), Faculty of Information Studies (FIS) Colloquim, University of Toronto, Toronto
  • Wakkary, R., The Resourcefulness of Everyday Design (2007), School of Interactive Arts and Technology (SIAT) Graduate Colloquim, March 4, 2007, Simon Fraser University, Surrey, BC.
  • Wakkary, R., echo-VUE, Ecologies of Play, Learning and Interaction in Museums (2007), NextMedia 2007, Banff, Alta.
  • Wakkary, R., Reflective Practice and Complexity in Design: Everyday Designers (2006), Congress of the Humanities and Social Sciences York University, Toronto, May 30, 2006
  • Wakkary R., This Way Brouwn - Designing in the World (2004). Orion Lecture, University of Victoria.
  • Wakkary, R., Augmenting Reality: Exploring the Future Museum Now (2004), UExplore Lecture Series, Simon Fraser University, Surrey, B.C. May 2004.
  • Wakkary, R., ec(h)o (20043, Alliance of Natural History Museums of Canada - general meeting, Ottawa. October 2003
  • Wakkary, R., Interactive Narratives (2001). Directors Guild of Canada, Vancouver, B.C
  • Wakkary, R , Iterative Research: Digital Content to Digital Culture (2001), Executive Aboriginal Forum, Canadian Heritage, Aylmer, P.Q.


Invited Papers

  • Wakkary, R., ec(h)o (2003). Sensorial Net - Art, Science and Technology, Fortaleza, Brazil.
  • Wakkary, R., Short History of Pattern Language (2003), Nomadic Transitions in Art and Design Conference, Zurich, Switzerland.
  • Wakkary, R., Collaborations: Semantics, Patterns and Ec(h)o (2002). Re-Making Reality Conference - IAMAS, Nagoya, Japan.
  • Wakkary, R, The Event Unbound: Unbounded Interaction (2002). CaiiA-STAR Symposium 2002, Perth, Australia.
  • Wakkary, R., Co-constructed Learning to Collective Narrative: A Brief Case-Study on Learning Experience Design (2001). Educators Panel at Siggraph 2001, Los Angeles.
  • Wakkary, R. Stadium (1999), New Media, Money and Law, New Media Institute, Banff, Alta.
  • Wakkary, R , (1999), New Media Conference, University of Victoria, Victoria, B.C.


Other Publications and Exhibitions


Other Publications: Articles



Other Publications: Monographs

  • Wakkary, R., Alphabet (1997). Saint Mary's University Art Gallery - 68 pages


Media Art Projects, Exhibitions

  • Wakkary, R., Hunter, G., Ippolito, J., Video Commune: The Video Collaborations of Nam June Paik (2000), Guggenheim Museum, NY and Electronic Arts Intermix, NY.
  • "The Institute", a collaboration with Vera Frenkel for the Banff Centre for the Arts, 2000
  • "Registration of an Artwork", a collaboration with Allan McCollum for the exhibition, "Museum as Muse: Artists Reflect", Museum of Modern Art, New York, NY., 1999
  • "Fidget", a collaboration with Clem Paulsen and Kenneth Goldsmith, Stadium, 1998
  • "Without Moving/ Without Stopping", a collaboration with Louise Lawler, Stadium, 1998
  • "Turnstile Part I & II", a collaboration with Maciej Wisniewski. Stadium, 1998
  • "Love Mansion", a collaboration with David Askevold, Stadium, 1997
  • "Birdcalls", in collaboration with Louise Lawler, Stadium, 1997
  • "Every Icon", in collaboration with John Simon Jr., Stadium , 1997
  • "A rabbi, a priest and a bishop...", Anna Leonowens Gallery, Halifax, Nova Scotia, 1997
  • Alphabet, Ubuweb, www.ubuweb.com/vp, 1997
  • "Reprints", in collaboration with Allan McCollum, Stadium, 1996
  • "Dye Marker Thrown Into the Sea", in collaboration with Lawrence Weiner, Stadium, 1996
  • "The Standard Corpus of Everyday English Language Usage", in collaboration with Gerald Ferguson, Stadium, 1996
  • Text as Visual Object, Saint Mary's University Art Gallery, Halifax, Nova Scotia (group exhibition), 1996
  • Sheraton Halifax, 544, Halifax, Nova Scotia (group exhibition), 1996
  • McMichael Art Collection, Toronto, Ontario (group exhibition), 1995
  • Art Gallery of Hamilton, Hamilton, Ontario, "432 MPH" (group exhibition), 1994
  • AC Projects, New York, NY, "Underlay" (group exhibition), 1993
  • Library Gallery, Stony Brook, NY, 1993
  • Art Gallery of Hamilton, Hamilton, Ontario, "Tom ( ) Tom" (group exhibition), 1993
  • Wynick/Tuck Gallery, Toronto, Four New Painters (group exhibition), 1993
  • Artists Inc., Hamilton, Ontario, 1992
  • Mount St. Vincent University Art Gallery, Halifax, Nova Scotia, 1992


Reports

  • 2001 Discussion paper on research in new media contracted by New Media Content, of the Department of Canadian Heritage. Wakkary, R. Regional Networks Of Centres Of Excellence In Digital Content Research : Rationale And Program Design (2001), a discussion paper on research in new media contracted by New Media Content, of the Department of Canadian Heritage.


Other

  • 2007 Mobile Nation: Creating Methodologies for Mobile Platforms, and CDRN Interactive and Sensing Technologies Workshop. Ladly, M., Wakkary, R., Beesley, P. (eds), Mobile Nation: Creating Methodologies for Mobile Platforms, Proceedings of the Mobile Nation Conference and Workshop, 2007, Toronto, Ont: Riverside Architectural Press, 114 pages.
  • 2003 Banff Centre Press. Wakkary, R., ed (New Media Section, 60 pp), "Beyond the Box," (ed. Craven, M.) 2003, Banff: Banff Centre Press.
  • 1999 RE:PLAY, an online conference on games co-sponsored by Eyebeam Atelier. Wakkary, R , Trippi, L, Zimmerman, E., Co-organizer and co-moderator, RE:PLAY, an online conference on games co-sponsored by Eyebeam Atelier, NY and TechBC, Surrey, BC and the Miller Freeman Game Group, 1999.
  • 1997 Out of Site Conference, Nova Scotia College of Art and Design, Halifax, Nova Scotia. Wakkary, R ."organizer and moderator, Out of Site (1997), Nova Scotia College of Art and Design, Halifax, Nova Scotia.


Selected Research/Project Funding


  • Canadian Design Research Network, 2006 – 2010, NCE - New Initiative Program, $1,600,000, Joint Investigator, Theme Leader for Interactive Technology
  • President's Research Grant, 2005 – 2007. Simon Fraser University, $10,000, Principal Investigator
  • Reflective Practice and the Complex in Design, 2004 – 2007, Social Sciences and Humanities Research Council, $157,000, Principal Investigator
  • MediaLightPaths, 2005 – 2006, Canarie Inc, $499,462, Joint Investigator
  • Am-I-able Network: Mobile and Responsive Environments, 2004 – 2005, Canadian Heritage: New Media Research Networks Fund, $523,049, Principal Investigator
  • Internal Research Grant, 2002 – 2005, Simon Fraser University, $22000, Principal Investigator
  • Engagement in computer games and learning, 2003 – 2004, Small SSHRC Grant, $7500, Principal Investigator
  • ec(h)o: gesture based interaction system, 2003 – 2004, CANARIE – ARIM, $200,000, Principal Investigator
  • Interactivity Lab, 2001 – 2003, British Columbia Knowledge Development Fund, $351,054, Joint Investigator
  • Interactivity Lab, 2000 – 2003, Canadian Foundation for Innovation, $504,660, Joint Investigator
  • New Media Research Network, 2002, SFU Discovery Grant, $5000, Principal Investigator
  • Shared Virtual Environment, 2001 – 2002, British Columbia Knowledge Development Fund, $351,054
  • Internal Research Grant, 2001 – 2002, Technical University of British Columbia, $20000, Principal Investigator
  • Shared Virtual Environment Lab, 2000 – 2002, Canadian Foundation for Innovation, $504,660, Joint Investigator
  • Travel Grant - Interact 2001, 2001, Canada Council, $2000.00, Principal Investigator
  • Internal Research Grant, 1999 – 2001, Technical University of British Columbia, $25000, Principal Investigator
  • Conference Grant - Cast01, 1999, Canada Council, $2000, Principal Investigator


Academic and Community Service
Boards and Advisory Committees

  • 2003 - 2005, Committee Member, Banff New Media Institute Research Advisory Committee
  • 2002 - 2004, Board Member and Executive Committee Member, Canadian Culture Online National Advisory Board to advise Minister of Canadian Heritage
  • 2002 - 2004, Sub-Committee Chair, Standards and Research & Development Sub-Committee for the Canadian Culture Online National Advisory Board
  • 2003, Participant, Canada Council New Media Roundtable
  • 2003, Participant of Board "Think Tank", Commonwealth of Learning
  • 2002, Participant, Vancouver 2010 Bid Think Tank for New Media
  • 2000 - 2002, Elected Board Member, Board of Governors, Technical University of British Columbia
  • 2000 - 2001, Member, Surrey Cultural Planning Advisory Committee
  • 1999 - 2000, Member, WebLab Advisory Board, New York, NY


Conference and Grant Review Committees


  • Program Committee Member, Tangible and Embedded Interaction 2007
  • Program Committee Member, ACM Creativity and Cognition 2007
  • Reviewer, CHI 2006, 2007
  • Reviewer, NSERC-NMI Program, 2005, 2006
  • Program Committee Member, Museums and Web Conference 2005, 2006, 2007
  • Member, Interactive Art Program's Technical Program Committee, ACM Multimedia 2004, 2005, 2006
  • College Reviewer Member, College of Reviewers for the Canada Research Chairs Program
  • Expert Reviewer, Ministry of Research and Innovation, Ontario, 2005
  • Reviewer, Bridges II Consortium Conference Review Committee, Banff Centre for the Arts and University of Southern California Annenberg School of Communications 2002
  • Jury Member, National Research Council/Canada Council Artist in Residence Research Program, 2002
  • External Examiner, Initiatives of the New Economy Program - SSHRC (Social Sciences and Humanities Research Council), 2002
  • Editorial review panelist, Leonardo Digital Review, MIT, Cambridge Mass., 1998-2001
  • Jury Member, Canada Council Media Arts Program, 2000


Projects, collaborations and exhibitions


  • Wakkary, R., Hunter, G., Ippolito, J., "Video Commune: The Video Collaborations of Nam June Paik", Guggenheim Museum, NY and Electronic Arts Intremix, NY, 2000
  • "The Institute", a collaboration with Vera Frenkel for the Banff Centre for the Arts, 2000
  • "Registration of an Artwork", a collaboration with Allan McCollum for the exhibition, "Museum as Muse: Artists Reflect", Museum of Modern Art, New York, NY., 1999
  • "Fidget", Clem Paulsen and Kenneth Goldsmith, Stadium, 1998
  • "Without Moving/ Without Stopping", Louise Lawler, Stadium, 1998
  • "Turnstile Part I & II", Maciej Wisniewski. Stadium, 1998
  • "Love Mansion", David Askevold, Stadium, 1997
  • "Birdcalls", Louise Lawler, Stadium, 1997
  • "Every Icon", John Simon Jr., Stadium , 1997
  • "A rabbi, a priest and a bishop...", Anna Leonowens Gallery, Halifax, Nova Scotia, 1997
  • Alphabet, Ubuweb, http://www.ubuweb.com/vp/, 1997
  • "Reprints", Allan McCollum, Stadium, 1996
  • "Dye Marker Thrown Into the Sea", Lawrence Weiner, Stadium, 1996
  • "The Standard Corpus of Everyday English Language Usage", Gerald Ferguson, Stadium, 1996
  • Text as Visual Object, Saint Mary's University Art Gallery, Halifax, Nova Scotia (group exhibition), 1996
  • Sheraton Halifax, 544, Halifax, Nova Scotia (group exhibition), 1996
  • Stadium, www.stadiumweb.com, "Encyclopedia", 1995
  • McMichael Art Collection, Toronto, Ontario (group exhibition), 1995
  • Art Gallery of Hamilton, Hamilton, Ontario, "432 MPH" (group exhibition), 1994
  • AC Projects, New York, NY, "Underlay" (group exhibition), 1993
  • Library Gallery, Stony Brook, NY , 1993
  • Art Gallery of Hamilton, Hamilton, Ontario, "Tom ( ) Tom" (group exhibition), 1993
  • Wynick/Tuck Gallery, Toronto, Four New Painters (group exhibition), 1993
  • Artists Inc., Hamilton, Ontario, 1992
  • Mount St. Vincent University Art Gallery, Halifax, Nova Scotia, 1992


Professional Memberships

  • Design Management Institute
  • American Institute for Graphic Art
  • College Art Association
  • Association for Computing Machinery