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Bernhard Riecke

Photo of Bernhard Riecke
Assistant Professor
Associate Member of SFU Cognitive Science Program
Office: SFU Surrey Campus, Podium 2, Room 2830
Tel: 778.782.8432
Fax: 778.782.9422
E-mail: ber1@sfu.ca
Web: iSpaceLab.com , iSpaceLab.com/Riecke , scholar.google.com/citations?user=TiR...
Education: BSc, MSc, PhD (Tübingen)
Appointments: Associate Member of SFU Cognitive Science Program
Research Groups: iSpace Research Group

Research Interests

Statement of Research Interests - PDF

Research Interests Overview

  • Design and iter­a­tive eval­u­a­tion and improve­ment of per­cep­tu­ally ori­ented, multi-modal human-computer inter­faces and human-centered, effec­tive vir­tual real­ity simulations
  • Human multi-modal spa­tial cog­ni­tion, spa­tial ori­en­ta­tion, spa­tial updat­ing, and navigation
  • Enabling robust and effort­less spa­tial ori­en­ta­tion in vir­tual environments
  • Self-motion per­cep­tion, illu­sions (“vec­tion”), and sim­u­la­tion; Multi-modal con­tri­bu­tions and interactions
  • Innovative interfaces for facilitating meditation/relaxation

 

Projects

Previous Projects

iSpace Lab Vision

Teaching

Publications

For reprints see http://ispace.iat.sfu.ca/publications/ or http://scholar.google.com/citations?user=TiR8mnoAAAAJ or email me. my ACM arti­cles can be down­loaded from here.

Interested in Joining the iSpace Team?

I’m cur­rently look­ing for bright and moti­vated PhD stu­dents to join our iSpace lab. See the Contact & Join Us sub­page for details.

Publications

Accepted

Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Virtual rotation: Biomechanical and visual components of circular vection. IEEE Virtual Reality (accepted poster & 2 pages extended abstract). Orlando, FL, USA.

Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and cognitive factors for self‐motion simulation in virtual environments: How can self-motion illusions (“vection”) be utilized?. In F. Steinicke, Y. Vissell, J. L. Campos, & A. Lecuyer (Eds.), Human Walking in Virtual Environments. Berlin: Springer. (accepted book chapter)

Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into virtual reality - a drama in 5 stages. IEEE 3DUI Symposium (accepted poster & 2 pages extended abstract) Orlando, FL, USA.

2012

Calderon, N., Riecke, B. E., & Fisher, B. (2012). Augmenting Visual Representation of Affectively Charged Information using Sound Graphs. Poster Abstracts of IEEE VisWeek 2012. Seattle, USA: IEEE.
Gramann, K., Wing, S., Jung, T.-P., Viirre, E., & Riecke, B. E. (2012). Switching spa­tial ref­er­ence frames for yaw and pitch nav­i­ga­tion. Spatial Cognition and Computation, 12(2−3), 159–194. doi:10.1080/13875868.2011.645176
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012a). Three Strategies for Designing Intuitive Natural User Interfaces. Extended Abstracts of the Designing Interactive Systems (ACM DIS) Conference, DIS  ’12. ACM.
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012b). Bridging the gap: attribute and spatial metaphors for tangible interface design. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI  ’12) (pp. 161–168). Kingston, Canada: ACM. doi:10.1145/2148131.2148166
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. doi:10.1111/j.1467-8659.2012.02097.x
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2012). Self-Motion Illusions (Vection) in VR – Are They Good For Anything? IEEE Virtual Reality 2012 (pp. 35–38). Orange County, CA, USA. doi:10.1109/VR.2012.6180875 (Download)
Riecke, B. E. (2012). Moving You, in and through Virtual Reality. Talk pre­sented at the TEDactive con­fer­ence, Palm Springs, CA, USA. Retrieved from http://conferences.ted.com/TEDActive2012/
Riecke, B. E. (2012). Are left-right hemi­sphere errors in point-to-origin tasks in VR caused by fail­ure to incor­po­rate head­ing changes? Spatial Cognition 2012 Conference (accepted full paper) (pp. 1–20).
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, in print. doi:10.1007/s10339-012‑0491-7
Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality? ACM Symposium on Applied Perception SAP (accepted full paper) (pp. 1–8). Los Angeles, USA: ACM.
Sigurdarson, S., Milne, A. P., Feuereissen, D., & Riecke, B. E. (2012). Can phys­i­cal motions pre­vent dis­ori­en­ta­tion in nat­u­ral­is­tic VR? IEEE Virtual Reality (pp. 31–34). Orange County, CA, USA. doi:10.1109/VR.2012.6180874 (Download)
Vidyarthi, K. J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle. Project Exhibit pre­sented at the TEDactive con­fer­ence, Palm Springs, CA, USA. Retrieved from http://conferences.ted.com/TEDActive2012/
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle: design­ing for an immer­sive expe­ri­ence of med­i­ta­tion by con­nect­ing res­pi­ra­tion to music. Proceedings of the Designing Interactive Systems (ACM DIS) Conference, DIS  ’12 (pp. 408–417). New York, NY, USA: ACM. doi:10.1145/2317956.2318017 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Encouraging Meditative Experiences through Respiratory-Musical Interaction. In NCE-GRAND 2012 Conference (pp. 1–4). Montreal, Canada. (Download)
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through “Immersive” Interaction Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7542 (Download)

2011

Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6459 (Download)
Dalvandi, A., Riecke, B. E., & Calvert, T. (2011). Panoramic Video Techniques for Improving Presence in Virtual Environments. In S. Coquillart, A. Steed, & G. Welch (Eds.), (pp. 103–110). Presented at the JVRC11: Joint Virtual Reality Conference of EGVE — EuroVR, Nottingham, UK: Eurographics Association. doi:10.2312/EGVE/JVRC11/103–110 (Download)
Gromala, D., Vidyarthi, K. J., & Riecke, B. E. (2011). Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations. Exhibition, Sept. 29 – Nov. 30 2011, California Nanosystems Institute (CNSI), UCLA, Los Angeles, USA.
Lockyer, M., Bartram, L., & Riecke, B. E. (2011). Simple motion tex­tures for ambi­ent affect. Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe  ’11 (pp. 89–96). Presented at the CAe  ’11, Vancouver, BC, Canada: ACM. doi:10.1145/2030441.2030461
Milne, A. P., Antle, A. N., & Riecke, B. E. (2011). Tangible and body-based inter­ac­tion with audi­tory maps. Proceedings of the 2011 annual con­fer­ence extended abstracts on Human fac­tors in com­put­ing sys­tems, CHI EA  ’11 (pp. 2329–2334). Presented at the ACM SIG.CHI. doi:http://doi.acm.org/10.1145/1979742.1979874 (Download)
Nasirova, D., Erhan, H. I., Huang, A. T., Woodbury, R., & Riecke, B. E. (2011). Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization. Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures (pp. 751–764). Presented at the CAADFutures, Liege, Belgium. (Download)
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.), Virtual Reality (pp. 149–176). InTech. Retrieved from http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2011). Spatialized sound enhances biomechanically-induced self-motion illu­sion (vec­tion). Proceedings of the 2011 annual con­fer­ence on Human fac­tors in com­put­ing sys­tems, CHI  ’11 (pp. 2799–2802). Presented at the ACM SIG.CHI, Vancouver, Canada. doi:10.1145/1978942.1979356 (Download)
Riecke, B. E., & Hastings, L. (2011). Do Virtual and Real Environments Influence Spatial Cognition Similarly? Poster 1031 pre­sented at the 52th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA. (Download)
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6819 (Download)
Shireen, N. I., Erhan, H., Sanchez, R., Popovic, J., Woodbury, R., & Riecke, B. E. (2011). Design space explo­ration in para­met­ric sys­tems: ana­lyz­ing effects of goal speci­ficity and method speci­ficity on design solu­tions. Proceedings of the 8th ACM con­fer­ence on Creativity and Cognition, C&C  ’11 (pp. 249–258). New York, NY, USA: ACM. doi:10.1145/2069618.2069660 (Download)
Vidyarthi, J., Antle, A. N., & Riecke, B. E. (2011). Sympathetic guitar: can a dig­i­tally aug­mented guitar be a social entity? Proceedings of the 2011 annual con­fer­ence extended abstracts on Human fac­tors in com­put­ing sys­tems, CHI EA  ’11 (pp. 1819–1824). Presented at the ACM SIG.CHI. doi:http://doi.acm.org/10.1145/1979742.1979863 (Download)
Vidyarthi, J., Riecke, B. E., & Antle, A. N. (2011). Sympathetic guitar: humans respond socially to inter­ac­tive tech­nol­ogy in an abstract, expres­sive con­text. Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 11 (pp. 9–16). Presented at the CAe  ’11, Vancouver, BC, Canada: ACM. doi:10.1145/2030441.2030443 (Download)
Vidyarthi, K. J., Gromala, D., & Riecke, B. E. (2011). Are you Immersed? Characterizing Immersion across Literature, Art and Interactive Media. Talk pre­sented at the Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.

 

2010

Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., et al. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Customization activ­i­ties within games. Grace Hopper Celebration of Women in Computing.

 

Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., et al. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. In P. Forbrig, F. Paternó, & A. Mark Pejtersen (Eds.), Human-Computer Interaction, IFIP Advances in Information and Communication Technology (Vol. 332, pp. 293–296). Springer Boston. Retrieved from doi: 10.1007/978–3–642–15231-3_33 (Download)

 

Gramann, K., Riecke, B. E., Wing, S., Jung, T.-P., & Viirre, E. (2010). Brain dynam­ics asso­ci­ated with nav­i­ga­tion in 3-D space. Talk pre­sented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.

 

Hoyle, A., Naugle, E., Brosas, A., Arzanpour, S., Wang, G., & Riecke, B. E. (2010). Two-Axis Circular Treadmill for Human Perception and Behaviour Research in Virtual Environments. Student Design Competition Paper (pp. 1–65). Presented at the Canadian Society for Mechanical Engineering (CSME) Forum, Victoria, BC, Canada. (Download)

 

Kolarić, S., Erhan, H., Woodbury, R., & Riecke, B. E. (2010). Comprehending para­met­ric CAD mod­els. Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10 (pp. 707–710). Presented at the the 6th Nordic Conference, Reykjavik, Iceland. doi:10.1145/1868914.1869010 (Download)

 

Rajus, V. S., Woodbury, R., Erhan, H. I., Riecke, B. E., & Mueller, V. (2010). Collaboration in Parametric Design: Analyzing User Interaction dur­ing Information Sharing. Arcadia 2010 (pp. 320–326). Presented at the Arcadia 2010. doi:10.1145/1868914.1869010 (Download)

 

Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2010). Spatialized sound influ­ences bio­me­chan­i­cal self-motion illu­sion (“vec­tion”). Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, APGV ’10 (pp. 158–158). doi:http://doi.acm.org/10.1145/1836248.1836280 (Download)

 

Riecke, B., Bodenheimer, B., McNamara, T., Williams, B., Peng, P., & Feuereissen, D. (2010). Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. In C. Hölscher, T. Shipley, M. Olivetti Belardinelli, J. Bateman, & N. Newcombe (Eds.), Spatial Cognition VII, Lecture Notes in Computer Science (Vol. 6222, pp. 234–247). Springer Berlin / Heidelberg. Retrieved from doi: 10.1007/978–3–642–14749-4_21 (Download)

 

Riecke, B. E. (2010). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). Virtual Reality (pp. 149 — 176). InTech. Retrieved from http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)

 

Seaborn, K., Riecke, B. E., & Antle, A. N. (2010). Exploring the inter­play of visual and hap­tic modal­i­ties in a pattern-matching task. Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games (pp. 61–66). Phoenix, Arizona, USA: Piscataway, NJ. (Download)

 

Teramoto, W., & Riecke, B. E. (2010). Dynamic visual infor­ma­tion facil­i­tates object recog­ni­tion from novel view­points. Journal of Vision, 10(13), 1–13. doi:10.1167/10.13.11 (Download)

2009

Bizzocchi, J., Youssef, B., Quan, B., Suzuki, W., Bagheri, M., & Riecke, B. E. (2009). Re: Cycle-a Generative Ambient Video Engine (pp. 1–7). Presented at the Digital Arts and Culture (DAC), UC Irvine. Retrieved from http://www.escholarship.org/uc/item/47g5w6c4 (Download)

 

Bodenheimer, B., Feuereissen, D., Williams, B., Peng, P., McNamara, T., & Riecke, B. (2009). Locomotion for nav­i­ga­tion in vir­tual envi­ron­ments: Walking, turn­ing, and joy­stick modal­i­ties com­pared. Journal of Vision, 9(8), 1126. doi:10.1167/9.8.1126

 

Moura, D., & Riecke, B. E. (2009). Is see­ing a vir­tual envi­ron­ment like see­ing the real thing? Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (p. 131). Chania, Crete, Greece: ACM. doi:10.1145/1620993.1621025 (Download)

 

Riecke, B. E. (2009). Cognitive and higher-level con­tri­bu­tions to illu­sory self-motion per­cep­tion (“vec­tion”): does the pos­si­bil­ity of actual motion affect vec­tion? Japanese Journal of Psychonomic Science, 28(1), 135–139. Retrieved from http://ci.nii.ac.jp/naid/110007482465 (Download)

 

Riecke, B. E., & Moura, D. (2009). Comparing spa­tial perception/cognition in real ver­sus immer­sive vir­tual envi­ron­ments — it doesn’t com­pare! Poster pre­sented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.

 

Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion sim­u­la­tion is facil­i­tated by hap­tic and vibra­tional cues sug­gest­ing the pos­si­bil­ity of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. doi:http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1577755.1577763 (Download)

 

Riecke, B. E. (2009). Spatial per­cep­tion and ori­en­ta­tion in vir­tual envi­ron­ments – is vir­tual real­ity real enough? Talk pre­sented at the 39th annual meet­ing of the Society for Computers in Psychology (SCiP), Boston, USA.

 

Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Rotating sound fields can facil­i­tate bio­me­chan­i­cal self-motion illu­sion (“cir­cu­lar vec­tion”). Journal of Vision, 9(8), 714–714. doi:10.1167/9.8.714

 

Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display size does not affect ego­cen­tric dis­tance per­cep­tion of nat­u­ral­is­tic stim­uli. Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (pp. 15–18). Chania, Crete, Greece: ACM. Retrieved from http://portal.acm.org/citation.cfm?id=1620997 (Download)

 

Contribution and inter­ac­tion of audi­tory and bio­me­chan­i­cal cues for self-motion illu­sions (“cir­cu­lar vec­tion”). (2008). . Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.

 

Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 6, 7:1–7:27. doi:http://doi.acm.org/10.1145/1498700.1498701 (Download)

2008

Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual con­trol of pos­ture in real and vir­tual envi­ron­ments. Perception & Psychophysics, 70(1), 158–165. doi:10.3758/PP.70.1.158 (Download)

 

Peng, P., Riecke, B. E., Williams, B., McNamara, T. P., & Bodenheimer, B. (2008). Navigation modes in vir­tual envi­ron­ments: walk­ing vs. joy­stick. Proceedings of the 5th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’08 (p. 192). doi:http://doi.acm.org/10.1145/1394281.1394321 (Download)

 

Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading? Presence: Teleoperators and Virtual Environments, 17(2), 143–175. doi:10.1162/pres.17.2.143</p> (Download) (addi­tional data plots)

 

Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Auditory self-motion illu­sions (“cir­cu­lar vec­tion”) can be facil­i­tated by vibra­tions and the poten­tial for actual motion. Proceedings of the 5th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’08 (pp. 147–154). doi:http://doi.acm.org/10.1145/1394281.1394309 (Download)

 

Contribution and inter­ac­tion of audi­tory and bio­me­chan­i­cal cues for self-motion illu­sions (“cir­cu­lar vec­tion”). (2008). . Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.

2007

Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR dis­plays sup­port LDR con­tent?: a psy­chophys­i­cal eval­u­a­tion. ACM Transactions on Graphics (TOG), SIGGRAPH ’07, 38.1−38.7. doi:http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1275808.1276425 (Download)

 

Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immer­sive vir­tual envi­ron­ment setup for behav­ioural exper­i­ments in humans, tested on spa­tial mem­ory for envi­ron­men­tal spaces ( No. 158). Max-Planck-Institute for Biological Cybernetics. (Download)

 

Meilinger, T., Riecke, B. E., & B\ülthoff, H. H. (2007). Orientation Specificity in Long-Term-Memory for Environmental Spaces. Proceedings of the 29th Annual Conference of the Cognitive Science Society (pp. 479–484). (Download)

 

Meilinger, T., Riecke, B. E., Laharnar, N., & Bülthoff, H. H. (2007, July). Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity. Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.

 

Riecke, B. E., & Wiener, J. M. (2007). Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One’s Heading? 4th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 139). New York, NY, USA: ACM Press. doi:10.1145/1140491.1140533 (Download)

 

Riecke, B. E., & McNamara, T. P. (2007). Spatial Orientation in the Immediate Environment: How Can the Different Theories be Reconciled? Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.

 

Riecke, B. E., & McNamara, T. P. (2007). Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches. Poster pre­sented at the 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)

 

Riecke, B. E., & Wiener, J. M. (2007). Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. Proceedings of IEEE Virtual Reality 2007 (pp. 3–10). doi:http://dx.doi.org/10.1109/VR.2007.352457 (Download)

 

Riecke, B. E., & McNamara, T. P. (2007). An inte­gra­tive the­ory of spa­tial ori­en­ta­tion in the imme­di­ate envi­ron­ment. Proceedings of the 29th Conference of the Cognitive Science Society (CogSci) (p. 1845). (Download)

 

Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updat­ing in vir­tual real­ity: the suf­fi­ciency of visual infor­ma­tion. Psychological Research, 71(3), 298–313. doi:http://dx.doi.org/10.1007/s00426-006‑0085-z (Download)

 

Teramoto, W., & Riecke, B. E. (2007). Physical self-motion facil­i­tates object recog­ni­tion, but does not enable view-independence. Proceedings of the 4th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion, APGV ’07, 142. doi:http://doi.acm.org/10.1145/1272582.1272619 (Download)

 

Teramoto, W., & Riecke, B. E. (2007). Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence. Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.

2006

Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics. (Download)

 

Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the per­cep­tu­ally ori­ented approach to opti­mize spa­tial pres­ence & ego-motion sim­u­la­tion ( No. 153). MPI for Biological Cybernetics. (Download)

 

Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive fac­tors can influ­ence self-motion per­cep­tion (vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 3, 194–216. doi:10.1145/1166087.1166091 (Download)

 

Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. 3rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 156). doi:10.1145/1179622.1179840 (Download)

 

Riecke, B. E. (2006). Simple user-generated motion cue­ing can enhance self-motion per­cep­tion (Vection) in vir­tual real­ity. Proceedings of the ACM sym­po­sium on Virtual real­ity soft­ware and tech­nol­ogy (pp. 104–107). Limassol, Cyprus: ACM. doi:10.1145/1180495.1180517 (Download)

 

Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. ACM SIGGRAPH 2006 Research posters, SIGGRAPH ’06. doi:http://doi.acm.org/10.1145/1179622.1179840 (Download)

 

Riecke, B. E., Schulte-Pelkum, J., & Caniard, F. (2006). Visually induced lin­ear vec­tion is enhanced by small phys­i­cal accel­er­a­tions. Poster pre­sented at the 7th International Multisensory Research Forum (IMRF), Dublin, Ireland. (Download)

For earlier publications, see http://ispace.iat.sfu.ca/publications/ or http://scholar.google.com/citations?user=TiR8mnoAAAAJ or email me]

my ACM arti­cles can be down­loaded from here.

Biography

Bernhard Riecke received his PhD in Physics from the Tübingen University in Germany and researched for a decade in the Virtual Reality group of the Max Planck Institute for Biological Cybernetics in Germany. After a post-doc in Psychology at Vanderbilt University he joined the School of Interactive Arts & Technology of Simon Fraser University as an assis­tant pro­fes­sor in 2008. His research approach com­bines fun­da­men­tal sci­en­tific research with an applied per­spec­tive of improv­ing human-computer interaction.

Projects

see http://ispace.iat.sfu.ca/projects/


Active

Awards

Best Paper Award: honourable mention (best 12/500 submissions], ACM DIS Conference 2012

Best Short Paper Award: honourable mention, IEEE VR Conference 2012

Best paper Award, ACM Computational Aesthetics Conference 2011

Nomination for NSERC Discovery Accelerator Supplement (DAS) in 2009 competition

Nomination for SFU University Teaching Fellow (UTF) (11/2009)