Research Interests
Statement of Research Interests - PDF
Research Interests Overview
- Design and iterative evaluation and improvement of perceptually oriented, multi-modal human-computer interfaces and human-centered, effective virtual reality simulations
- Human multi-modal spatial cognition, spatial orientation, spatial updating, and navigation
- Enabling robust and effortless spatial orientation in virtual environments
- Self-motion perception, illusions (“vection”), and simulation; Multi-modal contributions and interactions
- Innovative interfaces for facilitating meditation/relaxation
Previous Projects
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Publications
Accepted
Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Virtual rotation: Biomechanical and visual components of circular vection. IEEE Virtual Reality (accepted poster & 2 pages extended abstract). Orlando, FL, USA.
Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and cognitive factors for self‐motion simulation in virtual environments: How can self-motion illusions (“vection”) be utilized?. In F. Steinicke, Y. Vissell, J. L. Campos, & A. Lecuyer (Eds.), Human Walking in Virtual Environments. Berlin: Springer. (accepted book chapter)
Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into virtual reality - a drama in 5 stages. IEEE 3DUI Symposium (accepted poster & 2 pages extended abstract) Orlando, FL, USA.
2012
Calderon, N., Riecke, B. E., & Fisher, B. (2012). Augmenting Visual Representation of Affectively Charged Information using Sound Graphs. Poster Abstracts of IEEE VisWeek 2012. Seattle, USA: IEEE.
Gramann, K., Wing, S., Jung, T.-P., Viirre, E., & Riecke, B. E. (2012). Switching spatial reference frames for yaw and pitch navigation.
Spatial Cognition and Computation,
12(2−3), 159–194. doi:
10.1080/13875868.2011.645176
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012a). Three Strategies for Designing Intuitive Natural User Interfaces. Extended Abstracts of the Designing Interactive Systems (ACM DIS) Conference, DIS ’12. ACM.
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012b). Bridging the gap: attribute and spatial metaphors for tangible interface design. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’12) (pp. 161–168). Kingston, Canada: ACM. doi:
10.1145/2148131.2148166
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. doi:
10.1111/j.1467-8659.2012.02097.x
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2012). Self-Motion Illusions (Vection) in VR – Are They Good For Anything?
IEEE Virtual Reality 2012 (pp. 35–38). Orange County, CA, USA. doi:
10.1109/VR.2012.6180875 (Download)
Riecke, B. E. (2012).
Moving You, in and through Virtual Reality. Talk presented at the TEDactive conference, Palm Springs, CA, USA. Retrieved from
http://conferences.ted.com/TEDActive2012/
Riecke, B. E. (2012). Are left-right hemisphere errors in point-to-origin tasks in VR caused by failure to incorporate heading changes? Spatial Cognition 2012 Conference (accepted full paper) (pp. 1–20).
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving?
Cognitive Processing, in print. doi:
10.1007/s10339-012‑0491-7
Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality? ACM Symposium on Applied Perception SAP (accepted full paper) (pp. 1–8). Los Angeles, USA: ACM.
Sigurdarson, S., Milne, A. P., Feuereissen, D., & Riecke, B. E. (2012). Can physical motions prevent disorientation in naturalistic VR?
IEEE Virtual Reality (pp. 31–34). Orange County, CA, USA. doi:
10.1109/VR.2012.6180874 (Download)
Vidyarthi, K. J., Riecke, B. E., & Gromala, D. (2012).
Sonic Cradle. Project Exhibit presented at the TEDactive conference, Palm Springs, CA, USA. Retrieved from
http://conferences.ted.com/TEDActive2012/
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music.
Proceedings of the Designing Interactive Systems (ACM DIS) Conference, DIS ’12 (pp. 408–417). New York, NY, USA: ACM. doi:
10.1145/2317956.2318017 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Encouraging Meditative Experiences through Respiratory-Musical Interaction. In
NCE-GRAND 2012 Conference (pp. 1–4). Montreal, Canada.
(Download)
Vidyarthi, J. (2012).
Sonic Cradle: Evoking Mindfulness through “Immersive” Interaction Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from
https://theses.lib.sfu.ca/thesis/etd7542 (Download)
2011
Dalvandi, A. (2011).
Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from
https://theses.lib.sfu.ca/thesis/etd6459 (Download)
Dalvandi, A., Riecke, B. E., & Calvert, T. (2011). Panoramic Video Techniques for Improving Presence in Virtual Environments. In S. Coquillart, A. Steed, & G. Welch (Eds.), (pp. 103–110). Presented at the JVRC11: Joint Virtual Reality Conference of EGVE — EuroVR, Nottingham, UK: Eurographics Association. doi:
10.2312/EGVE/JVRC11/103–110 (Download)
Gromala, D., Vidyarthi, K. J., & Riecke, B. E. (2011). Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations. Exhibition, Sept. 29 – Nov. 30 2011, California Nanosystems Institute (CNSI), UCLA, Los Angeles, USA.
Lockyer, M., Bartram, L., & Riecke, B. E. (2011). Simple motion textures for ambient affect.
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe ’11 (pp. 89–96). Presented at the CAe ’11, Vancouver, BC, Canada: ACM. doi:
10.1145/2030441.2030461
Milne, A. P., Antle, A. N., & Riecke, B. E. (2011). Tangible and body-based interaction with auditory maps.
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems, CHI EA ’11 (pp. 2329–2334). Presented at the ACM SIG.CHI. doi:
http://doi.acm.org/10.1145/1979742.1979874 (Download)
Nasirova, D., Erhan, H. I., Huang, A. T., Woodbury, R., & Riecke, B. E. (2011). Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization.
Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures (pp. 751–764). Presented at the CAADFutures, Liege, Belgium.
(Download)
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.), Virtual Reality (pp. 149–176). InTech. Retrieved from http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2011). Spatialized sound enhances biomechanically-induced self-motion illusion (vection).
Proceedings of the 2011 annual conference on Human factors in computing systems, CHI ’11 (pp. 2799–2802). Presented at the ACM SIG.CHI, Vancouver, Canada. doi:
10.1145/1978942.1979356 (Download)
Riecke, B. E., & Hastings, L. (2011).
Do Virtual and Real Environments Influence Spatial Cognition Similarly? Poster 1031 presented at the 52
th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA.
(Download)
Seaborn, K. (2011).
A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from
https://theses.lib.sfu.ca/thesis/etd6819 (Download)
Shireen, N. I., Erhan, H., Sanchez, R., Popovic, J., Woodbury, R., & Riecke, B. E. (2011). Design space exploration in parametric systems: analyzing effects of goal specificity and method specificity on design solutions.
Proceedings of the 8th ACM conference on Creativity and Cognition, C&C ’11 (pp. 249–258). New York, NY, USA: ACM. doi:
10.1145/2069618.2069660 (Download)
Vidyarthi, J., Antle, A. N., & Riecke, B. E. (2011). Sympathetic guitar: can a digitally augmented guitar be a social entity?
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems, CHI EA ’11 (pp. 1819–1824). Presented at the ACM SIG.CHI. doi:
http://doi.acm.org/10.1145/1979742.1979863 (Download)
Vidyarthi, J., Riecke, B. E., & Antle, A. N. (2011). Sympathetic guitar: humans respond socially to interactive technology in an abstract, expressive context.
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 11 (pp. 9–16). Presented at the CAe ’11, Vancouver, BC, Canada: ACM. doi:
10.1145/2030441.2030443 (Download)
Vidyarthi, K. J., Gromala, D., & Riecke, B. E. (2011). Are you Immersed? Characterizing Immersion across Literature, Art and Interactive Media. Talk presented at the Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.
2010
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., et al. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Customization activities within games. Grace Hopper Celebration of Women in Computing.
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., et al. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. In P. Forbrig, F. Paternó, & A. Mark Pejtersen (Eds.),
Human-Computer Interaction, IFIP Advances in Information and Communication Technology (Vol. 332, pp. 293–296). Springer Boston. Retrieved from
doi: 10.1007/978–3–642–15231-3_33 (Download)
Gramann, K., Riecke, B. E., Wing, S., Jung, T.-P., & Viirre, E. (2010). Brain dynamics associated with navigation in 3-D space. Talk presented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.
Hoyle, A., Naugle, E., Brosas, A., Arzanpour, S., Wang, G., & Riecke, B. E. (2010). Two-Axis Circular Treadmill for Human Perception and Behaviour Research in Virtual Environments.
Student Design Competition Paper (pp. 1–65). Presented at the Canadian Society for Mechanical Engineering (CSME) Forum, Victoria, BC, Canada.
(Download)
Kolarić, S., Erhan, H., Woodbury, R., & Riecke, B. E. (2010). Comprehending parametric CAD models.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10 (pp. 707–710). Presented at the the 6
th Nordic Conference, Reykjavik, Iceland. doi:
10.1145/1868914.1869010 (Download)
Rajus, V. S., Woodbury, R., Erhan, H. I., Riecke, B. E., & Mueller, V. (2010). Collaboration in Parametric Design: Analyzing User Interaction during Information Sharing.
Arcadia 2010 (pp. 320–326). Presented at the Arcadia 2010. doi:
10.1145/1868914.1869010 (Download)
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2010). Spatialized sound influences biomechanical self-motion illusion (“vection”).
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, APGV ’10 (pp. 158–158). doi:
http://doi.acm.org/10.1145/1836248.1836280 (Download)
Riecke, B., Bodenheimer, B., McNamara, T., Williams, B., Peng, P., & Feuereissen, D. (2010). Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. In C. Hölscher, T. Shipley, M. Olivetti Belardinelli, J. Bateman, & N. Newcombe (Eds.),
Spatial Cognition VII, Lecture Notes in Computer Science (Vol. 6222, pp. 234–247). Springer Berlin / Heidelberg. Retrieved from
doi: 10.1007/978–3–642–14749-4_21 (Download)
Riecke, B. E. (2010). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.).
Virtual Reality (pp. 149 — 176). InTech. Retrieved from
http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
Seaborn, K., Riecke, B. E., & Antle, A. N. (2010). Exploring the interplay of visual and haptic modalities in a pattern-matching task.
Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games (pp. 61–66). Phoenix, Arizona, USA: Piscataway, NJ.
(Download)
Teramoto, W., & Riecke, B. E. (2010). Dynamic visual information facilitates object recognition from novel viewpoints.
Journal of Vision,
10(13), 1–13. doi:
10.1167/10.13.11 (Download)
2009
Bizzocchi, J., Youssef, B., Quan, B., Suzuki, W., Bagheri, M., & Riecke, B. E. (2009). Re: Cycle-a Generative Ambient Video Engine (pp. 1–7). Presented at the Digital Arts and Culture (DAC), UC Irvine. Retrieved from
http://www.escholarship.org/uc/item/47g5w6c4 (Download)
Bodenheimer, B., Feuereissen, D., Williams, B., Peng, P., McNamara, T., & Riecke, B. (2009). Locomotion for navigation in virtual environments: Walking, turning, and joystick modalities compared.
Journal of Vision,
9(8), 1126. doi:
10.1167/9.8.1126
Moura, D., & Riecke, B. E. (2009). Is seeing a virtual environment like seeing the real thing?
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (p. 131). Chania, Crete, Greece: ACM. doi:
10.1145/1620993.1621025 (Download)
Riecke, B. E. (2009). Cognitive and higher-level contributions to illusory self-motion perception (“vection”): does the possibility of actual motion affect vection?
Japanese Journal of Psychonomic Science,
28(1), 135–139. Retrieved from
http://ci.nii.ac.jp/naid/110007482465 (Download)
Riecke, B. E., & Moura, D. (2009). Comparing spatial perception/cognition in real versus immersive virtual environments — it doesn’t compare! Poster presented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion.
ACM Transactions on Applied Perception (TAP),
6, 20:1–20:22. doi:
http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1577755.1577763 (Download)
Riecke, B. E. (2009). Spatial perception and orientation in virtual environments – is virtual reality real enough? Talk presented at the 39th annual meeting of the Society for Computers in Psychology (SCiP), Boston, USA.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Rotating sound fields can facilitate biomechanical self-motion illusion (“circular vection”).
Journal of Vision,
9(8), 714–714. doi:
10.1167/9.8.714
Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display size does not affect egocentric distance perception of naturalistic stimuli.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (pp. 15–18). Chania, Crete, Greece: ACM. Retrieved from
http://portal.acm.org/citation.cfm?id=1620997 (Download)
Contribution and interaction of auditory and biomechanical cues for self-motion illusions (“circular vection”). (2008). . Poster presented at the CyberWalk workshop, Tübingen, Germany.
Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality.
ACM Transactions on Applied Perception (TAP),
6, 7:1–7:27. doi:
http://doi.acm.org/10.1145/1498700.1498701 (Download)
2008
Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual control of posture in real and virtual environments.
Perception & Psychophysics,
70(1), 158–165. doi:
10.3758/PP.70.1.158 (Download)
Peng, P., Riecke, B. E., Williams, B., McNamara, T. P., & Bodenheimer, B. (2008). Navigation modes in virtual environments: walking vs. joystick.
Proceedings of the 5th symposium on Applied perception in graphics and visualization, APGV ’08 (p. 192). doi:
http://doi.acm.org/10.1145/1394281.1394321 (Download)
Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading?
Presence: Teleoperators and Virtual Environments,
17(2), 143–175. doi:
10.1162/pres.17.2.143</p> (Download) (
additional data plots)
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Auditory self-motion illusions (“circular vection”) can be facilitated by vibrations and the potential for actual motion.
Proceedings of the 5th symposium on Applied perception in graphics and visualization, APGV ’08 (pp. 147–154). doi:
http://doi.acm.org/10.1145/1394281.1394309 (Download)
Contribution and interaction of auditory and biomechanical cues for self-motion illusions (“circular vection”). (2008). . Poster presented at the CyberWalk workshop, Tübingen, Germany.
2007
Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR displays support LDR content?: a psychophysical evaluation.
ACM Transactions on Graphics (TOG), SIGGRAPH ’07, 38.1−38.7. doi:http://doi.acm.org.proxy.lib.sfu.ca/
10.1145/1275808.1276425 (Download)
Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007).
A novel immersive virtual environment setup for behavioural experiments in humans, tested on spatial memory for environmental spaces ( No. 158). Max-Planck-Institute for Biological Cybernetics.
(Download)
Meilinger, T., Riecke, B. E., & B\ülthoff, H. H. (2007). Orientation Specificity in Long-Term-Memory for Environmental Spaces.
Proceedings of the 29th Annual Conference of the Cognitive Science Society (pp. 479–484).
(Download)
Meilinger, T., Riecke, B. E., Laharnar, N., & Bülthoff, H. H. (2007, July). Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity. Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., & Wiener, J. M. (2007). Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One’s Heading?
4th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 139). New York, NY, USA: ACM Press. doi:
10.1145/1140491.1140533 (Download)
Riecke, B. E., & McNamara, T. P. (2007). Spatial Orientation in the Immediate Environment: How Can the Different Theories be Reconciled? Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., & McNamara, T. P. (2007).
Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches. Poster presented at the 48
th Annual Meeting of the Psychonomic Society (Psychonomics).
(Download)
Riecke, B. E., & Wiener, J. M. (2007). Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration.
Proceedings of IEEE Virtual Reality 2007 (pp. 3–10). doi:http://dx.doi.org/
10.1109/VR.2007.352457 (Download)
Riecke, B. E., & McNamara, T. P. (2007). An integrative theory of spatial orientation in the immediate environment.
Proceedings of the 29th Conference of the Cognitive Science Society (CogSci) (p. 1845).
(Download)
Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updating in virtual reality: the sufficiency of visual information.
Psychological Research,
71(3), 298–313. doi:http://dx.doi.org/
10.1007/s00426-006‑0085-z (Download)
Teramoto, W., & Riecke, B. E. (2007). Physical self-motion facilitates object recognition, but does not enable view-independence.
Proceedings of the 4th symposium on Applied perception in graphics and visualization, APGV ’07, 142. doi:
http://doi.acm.org/10.1145/1272582.1272619 (Download)
Teramoto, W., & Riecke, B. E. (2007). Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence. Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
2006
Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006).
Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics.
(Download)
Riecke, B. E., & Schulte-Pelkum, J. (2006).
Using the perceptually oriented approach to optimize spatial presence & ego-motion simulation ( No. 153). MPI for Biological Cybernetics.
(Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive factors can influence self-motion perception (vection) in virtual reality.
ACM Transactions on Applied Perception (TAP),
3, 194–216. doi:
10.1145/1166087.1166091 (Download)
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration.
3rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 156). doi:
10.1145/1179622.1179840 (Download)
Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality.
Proceedings of the ACM symposium on Virtual reality software and technology (pp. 104–107). Limassol, Cyprus: ACM. doi:
10.1145/1180495.1180517 (Download)
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration.
ACM SIGGRAPH 2006 Research posters, SIGGRAPH ’06. doi:
http://doi.acm.org/10.1145/1179622.1179840 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Caniard, F. (2006).
Visually induced linear vection is enhanced by small physical accelerations. Poster presented at the 7
th International Multisensory Research Forum (IMRF), Dublin, Ireland.
(Download)
my ACM articles can be downloaded from here.
Biography
Bernhard Riecke received his PhD in Physics from the Tübingen University in Germany and researched for a decade in the Virtual Reality group of the Max Planck Institute for Biological Cybernetics in Germany. After a post-doc in Psychology at Vanderbilt University he joined the School of Interactive Arts & Technology of Simon Fraser University as an assistant professor in 2008. His research approach combines fundamental scientific research with an applied perspective of improving human-computer interaction.
Projects
see http://ispace.iat.sfu.ca/projects/
Active
Awards
Best Paper Award: honourable mention (best 12/500 submissions], ACM DIS Conference 2012
Best Short Paper Award: honourable mention, IEEE VR Conference 2012
Best paper Award, ACM Computational Aesthetics Conference 2011
Nomination for NSERC Discovery Accelerator Supplement (DAS) in 2009 competition
Nomination for SFU University Teaching Fellow (UTF) (11/2009)