
Steve DiPaola
Associate ProfessorGraduate Program Chair, SIAT AND Director, Cog Sci
Office: SFU Surrey Campus, Podium 2, Room 2759
Tel: 778-782-7479
Fax: 778.782.9422
E-mail:
Web: www.dipaola.org
Other: www.dipaola.org/art/
Other: ivizlab.sfu.ca/research/research.php
Research Groups: CATGames Research Group, iViz Lab
Artificial Intelligence
Cognition (scientific)
Cognition (social)
Computer graphics
Embodied Interaction
Interactive Art (social)
Interactive Art (media art)
Systems Modeling (scientific)
Systems Modeling (computation)
Video Game Design (culture)
Video Game Design (computation)
Virtual reality
Research Interests
- 3D Computer Graphics, Animation, Simulation
- Artificial Intellegence for Visual Systems
- Expression, Emotion and Creativity Systems
Facial, Character, and Agent based Systems - Games and Visualization
- Digital & Interactive Fine Art
- Art Research & Computer Creativity Practices
- Interactive Narrative & Avatar Communities
Education
- PhD Computer Science/Psychology (ISGP) Univ. of British Columbia, BC Expected 2009
- M.A., Computer Graphics, New York Inst. Of Technology (NYIT), New York, NY, USA
- B.Sc., Computer Science, State University of New York at Stony Brook, Stony Brook, NY , USA
Academic Experience
- Associate Professor, School of Interactive Arts and Technology, Simon Fraser University, Canada, 2002 - present
- Visiting Faculty, Department of Art, Stanford University, Stanford, CA, USA, 2000 - 2001
- Research Scientist/Designer, New York Inst of Tech, Computer Graphics Lab, NY, NY, USA 1984 - 1992
Industry Experience
- Co-Founder, Chief Technical Officer, Apeerance Technologies Inc., San Francisco, CA, USA, 2001 - 2002
- VP of Creative Development, Muse Communications, San Mateo, CA, USA, 2000 - 2001
- Creative Director, Saatchi and Saatchi Interactive, San Francisco, CA, USA, 1997 - 1999
- Director of Development, Chief Designer, Communities.com (Onlive.com), Cupertino, CA, USA, 1994 - 1997, 1999 - 2000
- Computer Animation Director, Advanced Technology Group, Electronic Arts, San Mateo, CA, USA, 1992 - 1994
Journals
- Arya A, DiPaola S, Parush A, "Perceptually Valid Facial Expressions for Character-based Applications", International Journal of Computer Games Technology, in press , 2009.
- DiPaola S, “Rembrandt’s Textural Agency from a Vision Science Perspective” Leonardo, under 2nd revision.
- DiPaola S, Gabora L, “Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm” Genetic Programming and Evolvable Machines Journal, in press, 2009.
- DiPaola S, “Exploring a Parameterized Portrait Painting Space”, International Journal of Art and Technology, in press, 2009.
- DiPaola S, Turner J, "Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Community", Loading… - Journal of the Canadian Games Studies Association, in press, 2009.
- DiPaola S, "Computationally Rendered Painterly Portrait Spaces", Artciencia: Art & Science Journal, Vol 4, No 9, pp 1-8, October-January, 2008.
- DiPaola S, “Darwin’s Enduring Legacy” – Images of my research in “computer model of evolution acting on the painting, …” selected by the Nature editors to accompany this essay (invited, not peer reviewed). The Journal Nature, Vol 451, pp 632-633 Feb, 2008.
- DiPaola S, Akai C, "Blending Science Knowledge and AI Gaming Techniques for Experiential Learning", Loading… - Journal of the Canadian Games Studies Association, Vol.1, No 1, 2007.
- Arya A, DiPaola S, "Face Modeling and Animation Language for MPEG-4 XMT Framework," Journal of IEEE Transactions on Multimedia, under 2nd revision, 2007.
- DiPaola S, Akai C, Kraus B, "Experiencing Belugas: Developing an Action Selection-Based Aquarium Interactive", Journal of Adaptive Behavior (Special Issue on Action Selection), 2006
- Arya A, Enns J, Jefferies L, DiPaola S, "Facial Actions as Visual Cues for Personality", Computer Animation and Virtual Worlds (CAVW) Journal, 2006.
- DiPaola S, "Artificial Intelligence Systems in New Media Art and Design", Artciencia: Art & Science Journal, 2006.
- DiPaola S, Arya A, "Multi-Space Behavioral Model for Face-based Affective Social Agents", International Journal of Image and Video Processing, Special Issue on Facial Image Processing, under 2nd revision, 2006.
- DiPaola S, "Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity", iDMAa Journal (Journal of the International Digital Media and Arts Association), 2006.
- DiPaola S, “Extending the Range of Facial Types”, Journal of Visualization and Computer Animation, Vol.2, No4, pp.129-131. 1991
Books
- DiPaola S, Computer Facial Animation, by Parke F, Waters K, 2nd Edition, AK Peters, Book Excerpt - pgs. 133-136, 225-251, 368-369. 2008.
- DiPaola S, "Designing Socially Expressive Character Agents to Facilitate Learning " (Book Chapter), Simulation and Advanced Gaming Environments for Learning, Editors Kaufman D, Sauvé L, in press, 2008.
- DiPaola S, “Gesture and Expression in 3D Virtual Communities and Personas” (Book Chapter), Gesture and the Tacit Dimension, Gill, S – editor, MIT Press, 2004. (forthcoming book).
- Damer B, Avatars, Peach Pit Press, Book Excerpt – DiPaola, S - pgs. 446-48, 193-234, cover artwork. 1998.
- Parke F, Waters, Computer Facial Animation, Book Excerpt – DiPaola, S - pgs. 101-104, 214-219, cover artwork. 1996.
Conference Papers
- DiPaola S, Gabora L, "Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm", In Proceedings of the 2007 GECCO Conference Companion on Genetic and Evolutionary Computation (London,, July 07 - 11, 2007). GECCO '07. ACM, New York, NY, 2450-2456.
- DiPaola S, “A Knowledge Based Approach to Modeling Portrait Painting Methodology”, Proceedings of Electronic Imaging & Visual Arts, London, 2007.
- DiPaola S, "Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach", In Proc: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, Keynote paper. 2007.
- DiPaola S, Akai C, "Blending Science Knowledge and AI Gaming Techniques for Experiential Learning", Proceedings of CGSA (Canadian Game Studies Association) 2006, Toronto, 2006.
- DiPaola S, Arya A, "Emotional Remapping of Music to Facial Animation", ACM Siggraph ’06 Video Game Symposium Proceedings, 2006.
- DiPaola S, Arya A, "Socially Communicative Characters for Interactive Applications," International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2006.
- DiPaola S, Akai C, "Designing Adaptive Multimedia Interactives to Support Shared Learning Experiences", ACM Siggraph ’06 Education Program Proceedings, Boston, 2006.
- DiPaola S, Akai C, “Shifting Boundaries: the Ontological Implications of Simulating Marine Mammals”, New Forms Festival Conference, Museum of Anthropology, Vancouver, 2005.
- DiPaola S, Arya A, Chan J, "Simulating Face to Face Collaboration for Interactive Learning Systems", Proceeding from E-Learn 2005, Vancouver, 2005.
- DiPaola S, “Evolving Creative Portrait Painter Programs Using Darwinian Techniques With An Automatic Fitness Function”, Electronic Imaging & Visual Arts, London, 2005.
- Tolmie J, DiPaola S, Charles A, “Towards an interactive visualization of game design patterns”, Digital Games Research Association, Vancouver, Canada, 2005.
- DiPaola S, Arya A, “Socially Expressive Communication Agents: A Face-centric Approach”, Electronic Imaging & Visual Arts, Florence, Italy, 2005.
- DiPaola S, “Face, Portrait, Mask – the Virtuality of the Synthetic Face ”, Old and New Forms Conference, Vancouver Art Gallery ,Vancouver, 2004.
- DiPaola S, Dorash D, Brandt G, “Ratava’s Line: Emergent Learning and Design Using Collaborative Virtual Worlds”, ACM Siggraph ’04 Education Program , Los Angeles, 2004.
- DiPaola S, Arya A, “Affective Communication Remapping in MusicFace System”, Electronic Imaging & Visual Arts, London, 2004.
- Arya A, DiPaola S, “Face as a Multimedia Object”, 5th International Workshop on Image Analysis for Multimedia Interactive Services, Portugal, 2004.
- DiPaola S, Collins C, “A Social Metaphor-based 3D Virtual Environment”, ACM Siggraph ’03 Education, 2003.
- DiPaola S, "Investigating Face Space", ACM Siggraph ’02 Sketches and Applications, 2002.
- DiPaola S, "FaceSpace: A Facial Spatial-Domain Toolkit", IEEE Information Visualization ‘02, 2002.
- DiPaola S, Collins C, "A 3D Virtual Environment for Social Telepresence", Western Computer Graphics Symposium, ‘02, 2002.
- DiPaola S, Collins C, "A 3D Natural Emulation Design to Virtual Communities" ACM Siggraph '99 Sketches and Applications, 1999.
- DiPaola S, "3D Parameterized Facial Modeling & Animation", ACM Siggraph Facial Animation Tutorial, 1989.*
Art Exhibitions (Performance, New Media and Digital Work)
- Cambridge University Kings Art Centre, Evolving Darwins Gaze, Solo Show, Darwin 2009 Fesitival, Cambrdige, U.K. 2009.
- MIT Museum, Evolving Darwins Gaze, Cambridge Science Festival, M.I.T, Cambridge, MA, 2009. Commissioned.
- Time's Up Workspace Gallery, “Steve DiPaola: Facades”, One Person Show - New York, NY, 2007. Commissioned.
- Monegros Festival, "Kraftwork Video & Set Installation ", Candasnos, Spain, 2006. Commissioned.
- Code - Human Systems, Digital Bodies - "Evolved Portraits" - Oxford, Ohio. 2006. Juried.
- Computational Poetics - Logic Machines and Creative Process - "Poetics of Image" -Vancouver, Canada, 2006. Invited.
- Kraftwerk World Tour, “Musique NonStop” - Video & Set Installation - Europe, Asia, Americas, 2005. Commissioned.
- Time's Up Workspace Gallery, “Group Show - New York, NY, 2005. Commissioned.
- New Forms Festival, "Muses" - Video Painting, Vancouver, Canada, 2004. Juried.
- ACM Siggraph Art Show, "inside-out", music and music generated animation art by DiPaola, Los Angeles 2004 - Juried.
- A.I.R. Gallery, "Wish You Were Here", New York, NY, (Sold Piece) April 2004 - Invited Artist. A.I.R. Gallery, "Plays Well with Others", New York, NY April 2004 - Commissioned Artist.
- New Forms Festival, "Concerto for Strings and Face - Music Generated Faces", Vancouver, Canada, 2003. Juried.
- Somar Gallery, "Exposure - multimedia show", San Francisco, CA, 2003. Invited Artist.
- "The Nobel Wedding", Physical/Virtual Interactive Performance,SFU Interactivity Lab Performance Space, Surrey, Canada, 2003. Juried grant/Collaboration.
- Fashion Inst of Tech Gallery, "Ratava's Line", Physical/Virtual Interactive Performance, New York, NY, 2002.
- Western Front Gallery, "Experimental Media Group Show", Vancouver, Canada, 2002. Invited Artist.
- "The Magic Cube", Interactive Virtual Cube, Sigma Square Opening, Malmö, Sweden, 2001. Invited Artist.
- Stanford Department of Art Lobby, "Chasing Alice", 3D Interactive Performance, Stanford, California, 2000.
- Herbst Theater, Tapestry ' 99 Group Show, San Francisco, CA, 1999. Juried.
- Smithsonian National Museum of American History, Permanent Research Collection, Washington, DC, 1998. Juried.
- Anon Salon Gallery,Contact Consortium Show, San Francisco, California, 1997. Invited Artist.
- Yerba Buena Center for the Arts, Interactive Performance "Virtual Voce", San Francisco, California, 1997. Invited Artist.
- Digital Be-In, Invited Interactive Performance "Virtual Voce", San Francisco, California, 1996. Invited Artist.
- Montage 93, International Festival of the Image, Rochester, New York, 1993. Juried.
- "Image World: Art and Media Culture", Whitney Museum of American Art, NYC (Contributor w/ Nam June Paik), 1989. Juried.
- Siggraph '89, Film and Video Exhibition, 1989. Juried.
- "Digital Explorations ... Emerging Visions in Art", Tibor de Nagy Gallery, New York, New York (Co-curator / artist), 1988. Juried.
- Image Du Futur, Montreal, Canada, 1988. Juried
- Siggraph '88, Film and Video Exhibition, 1988. Juried.
- Atelier Grapoui, Brussels, Belgium, 1988. Juried.
- "Computers and Art", Everson Museum, Syracuse, New York Juried
- "Computers and Art", Traveled to: Cincinnati Contemporary Arts Center, Cincinnati, Ohio;
- "Computers and Art", Traveled to: IBM Gallery of Science and Art, New York, New York;
- "Computers and Art", Traveled to: Center for the Fine Arts, Miami, Florida 1987.
- Siggraph '87 Art Show, Anaheim, California, 1987. Juried.
- Nouvelles Images de Monte Carlo, Monte Carlo, Monaco, 1987. Juried.
- Siggraph '87, Film and Video Exhibition, 1987. Juried.
- Nicograph '87, Nicograph, Tokyo, Japan, 1987. Juried.
- Zagreb Animation Festival, Zagreb, Yugoslavia, 1987. Juried.
- Parigraph Animation Festival, Paris, 1986. Juried.
- Siggraph '86, Film and Video Exhibition, 1986. Juried.
- Nouvelles Images de Monte Carlo, Monte Carlo, Monaco, 1986. Juried.
- Siggraph '85, Film and Video Exhibition, 1985. Juried.
Reviews
Popular Press: (selected recent)
- CityTV, Two TV news features on my research and its humanistic approach to technology, - March, 2004.
- The Vancouver Sun, Article on BC innovative thinkers where I was discussed under Computer Science. 2004
- The Vancouver Sun, “The Changing Face of E-Mail”, pg B2-B3 – Article on my work - February 20, 2004
- Women’s Wear Daily, “Partnership Gives Design an Upgrade” By Valerie Seckler, April 23, 2003.
- The Now Newspaper, “Simulating the Future” (Article on my human approach to technology), Jan. 24, 2002.
- The New York Times, “Put Your Face in the Line of Fire...” by Jeffrey R Young, August 14, 2001.
- The New York Times, “The Internet in Three Dimensions”, November 25, 1996.
- TV: Scientific American, Discovery Channel, MSNBC’s The Site, c|net Central
- Press: Wall Street Journal, Wired Magazine, USA Today, Newsweek
- Worked Demoed on stage by both Bill Gates (Microsoft) and Andy Grove (Intel).
Critical Press:
- Interdisciplinary Perspectives on Multimodality: Theory and Practice. By Baldry & Montagna(eds.), Palladino. My Virtual Worlds research is discussed in the chapter "Multimodal Learning Conversations Online", 2007.
- ArtSEEN Magazine, "Another way of being", Article discusses my Stanford interactive narrative work. Issue 3, 2006.
- SECOND NATURE: Reproduction and the Artificial in Art, Science and New Media, my evolutionary art and AI systems are discussed in the chapter "Biomimetics: Emulation and Propagation in Post-traditional Ecologies", 2006.
- Evolutionary Art by Penousal Machado and Juan Romero, my evolutionary artwork is discussed and shown in the survey chapter of this book. 2006.
- UBC eStrategy News & BC.NETwork News, "Simulated Gaming for Medical Learning" June & July 2005.
- Avatara, a DVD documentary about DiPaola’s 3D community Traveler by Turner, Mancini, Harrison. Shown at international art galleries, film festivals, and conferences. 2003. See http://members.shaw.ca/flickharrison/avatara/
- President’s Unconventional Learning Report, Simon Fraser University 2003. See www2.sfu.ca/report2003/Learning/unconventionallearning-fashion.htm
- Chronicle of Higher Education, "Information Technology: Haute Cyber", (Ravata's Line review) by Jeffrey R Young, May 30, 2003.
- Higher Learning Magazine, "Virtual Faces Deliver Emotion to Your Inbox", Mar-Apr 2003. See online issue.
- Communication Arts, "New in New Media Design", (article on our HP Design), 2000
- Sculpture Magazine,"Special Installation Issue", March/April 1990.
- Computer Graphics World, "Computers and Fine Art", (Cover Art and Lead Story), October 1988.
- Syracuse Herald, "When computer art and 'real' art coincide", September 13, 1987.
- The Face Magazine, "Kling un Klang", September 13, 1987.
- World Graphics Design Now, "Computer Art", 1987
Lectures & Presentations
- Biosciences "Les Ecologistes" seminars, speaker, “AI Marine Mammal Simulation”,. Biological Sciences, SFU, 2006.
- Seneca College Office of Research & Innovation, invited speaker, "Intelligent Systems in Gaming and Art”, York University, 2006.
- Emily Carr Institute of Art and Design, "Interdisciplinary Research in the Age of Virtuality", Speaker, Vancouver, 2006.
- American Zoological Association (AZA) Western Regional Conference, "New Ways to Communicate: Multimedia Design", Panelist, Vancouver, 2006.
- Media and Graphics Interdisciplinary Centre & New Media BC, Workshop Series, "Research and Gaming", Invited Panelist, UBC Robson Square, Vancouver, 2006.
- Electronic Arts, Invited Speaker Series, "Research in intelligent interactive systems for 3D faces, creatures and creativity", Burnaby, BC, 2005
- Upgrade Lecture Series, "Digital Portraiture in the Age of Virtuality", Vancouver, 2005.
- Museum of Anthropology, "ECO SYSTEMS: Negotiating Natural, Cultural and Technological Systems in a Post-traditional Ecology", New Forms Festival, Invited Panelist, Opening Panel, Vancouver, 2005.
- BCNET’s 5th Annual Advanced Networks Conference, “Simulation and Advanced Gaming Environments (SAGEs) for Learning, Panelist, Collaborative Learning Session, Vancouver, 2005.
- University College London, Evolutionary Algorithms Research Group, "Research in intelligent character, creature and artistic interactive systems.", 2005.
- Royal College of Art, London, Invited Speaker, "Intelligent Systems in Art and Design", 2005.
- Cambridge University – Computer Laboratory, Invited Speaker, “Socially-Based 3D Interactive Visualization”, 2004.
- Arup Foresight and Innovation – Research Group, London Invited Speaker, “Socially-Based 3D Interactive Visualization”, 2004.
- Girl Power and Aboriginal Summer Camp, Simon Fraser University, Surrey, “Multimedia and Identity”, 2004.
- U-Explore Lecture, SFU “The Age of Virtuality: The Future of Identity, Community and Ownership”, 2004.
- Advanced Systems Institute – SpotLight Speaker Series, Invited Speaker, “The Future of Identity and Ownership in the Age of Virtuality”, 2003.
- Computing Science Seminar, Invited Speaker, “Socially-Based 3D Interactive Visualization, Computing Science Seminar, SFU, 2003.
- SFU SIAT Research Colloquium, “Socially-based interactive expression systems”, SFU- Surrey, 2003.
- Multi-site, Multi-disciplinary Collaborations Roundtable, Invited Panelist, (Virtual), Fashion Inst. of Tech., NY, 2003.
- Computer-Assisted Mathematics & Advanced Collaboration Conf., Invited Speaker, “Collaborations in 3D Virtual Environments”, SFU, 2002
- Colab Open House, Invited Speaker, “Virtual Laboratories: CoLab on the Web in 3D”, Centre for Experimental and Constructive Mathematics, SFU, 2002.
- Knowledge Web – James Burkes’ open knowledge conference, Invited Speaker, Seattle, WA, 2002.
- Comdex '01 - Invited Speaker, "The Future of Interactive Entertainment", 2001.
- Siggraph '01 - Panelist on "Designing Experience: Emerging Trends in Experience Based Environments"
- Stanford Center for the Study of Language and Information, "Gesture and Narrative Creation in Virtual Communities", 2001
- UCLA Design | Media Arts, "Internet-based Interactive Character Design: From Agents to Avatars", 2001
- Stanford Seminar on People, Computers, and Design, "Emerging Interactive Expression Systems", 2001
- Interactive Age Conference '01, Univ. of Southern Calf., Panelist on "Self-Authorship: Role-Playing Games and Avatar-Based Worlds"
- Annenberg Center for Communication, Panelist on "The Audience Takes Over: Participant as Collaborator", LA, 2001
- Siggraph '00 - Panelist on "Interactive Storytelling: New Genres & Directions"
- UC Berkeley, Human Centered Computing Lectures - "A Real-time Group Communication System using Immersive Natural Metaphors", 2000
- Stanford Learning Lab - "A Real-time Group Communication System using Immersive Natural Metaphors", 2000
- Stanford Seminar on People, Computers and Design - "Internet-based Interactive Character Design: From Agents to Avatars", 1999
- Siggraph '99 - presenting paper "A 3D Natural Emulation Design to Virtual Communities". (Sketch Section)
- Institute for the Future '99 - (Fortune100 think-tank) invited speaker "The Evolution Identity in Cyberspace"
- Siggraph '98 - moderator/speaker on the panel "Characters on the Internet, The Next Generation"
- Internet World '97 - panelist Adweek's panel "Who are you going to call, Interactive Boutique or Ad Agency"
- Siggraph '97 - panelist on "Putting a Human Face on Avatar CyberSpace"
- CHI '97 - with B. Damer gave a full day, hands-on course on "Immersive UI and Virtual Communication"
- Virtual Reality Universe '97 - moderated panel on "Avatar Technologies and Applications"
- Virtual Humans '97 - panelist on "Designing 3D Avatars"
- Avatars '97 - panelist on "Grand Tour of the Virtual Landscape" and moderator on "Avatar Physiognomy Design"
- World Movers '97 - moderated panel on "If We Build It, Will They Come?" (VRML multi-user worlds)
- Siggraph '96 "Digital Bayou" - invited technology exhibitor to this juried Technology Showcase
- Siggraph '89 - invited course lecturer: "State of the Art in Facial Animation" (film and video show contributor)
Awards and Grants
- 2007 Heritage Canada - New Media Network Fund – Primary Investigator (SFU) - $1.4M ($300K SFU), 2 Years – Creativity Assisted Technology for Gaming and Interactive Systems. With Seneca College, Univ. of Western Ontario.
- 2006 NSERC Discovery Grant - Primary Investigator - $65K, 5 Years - Intelligent Character Systems
- 2006 Canada Parks / Heritage Grant - Research Collaborator - Intelligent Exhibit Design - Pacific Rim National Park
- 2005 Industry Grant - Research Collaborator, Vancouver Aquarium - Interactive AI Beluga exhibit
- 2004 Industry Grant - Primary Investigator - Radical Entertainment - ~$50K - Next generation intelligent facial system research.
- 2003 SSHRC Grant - Research Associate, Simulation and Advanced Gaming Environments (SAGE) for Learning, Simulation Group under David Kaufman.
- 2003 WestGrid Grant - Research Associate, Collaborative Visualization Group under Jonathan Borwein.
- 2001 ASI Provincial Research Grant $40K, 4 years - 3D Facial Expression in Sciences and Arts.
- 2000 Industry Grant - Primary Investigator – Electronic Arts - $75K – Genetic Programming Techniques for Facial Creation
- 1999 Smithsonian Institution's Permanent Research Collection of Information Technology (for Onlive Traveler).
- 1998 Communication Arts Site of the Week, HP Kayak Interactive Decision Assistant.
- 1995 British Interactive Media Awards Gold Medal Winner, (for 3D Atlas).
- 1994 Emma Awards, Cannes Best International Product (for 3D Atlas - Myst was runner up).
- 1994 Communication Arts Design Awards Best Educational Product (for 3D Atlas).
- 1988 Image Du Futur, Montreal Animation - Second Place (for Kraftwerk).
- 1987 Nicograph 87, Tokyo Artistic and Technical Achievement Award (for Kraftwerk).
- 1987 Nouvelles Images de Monte Carlo Animation - Third Place (for Kraftwerk).
Reviewer
- Grant Reviewer NSERC Strategic Project Grant, 2005.
- Grant Reviewer, NSERC New Media Grant, 2003.
- Paper Reviewer, ACM Proceedings of CHI, 2003.
- Judge, New Media Awards for Graduate Show - Emily Carr Institute of Art + Design, 2002.
University Courses Taught and Developed
New York Institute of Technology, Computer Graphics Lab:
- Advanced Computer Graphics -- Graduate Supervisor -- Fall 90 - Winter 91
Stanford University, Department of Art (Stanford University Digital Art Center):
- Art 175 C -- Digital Narrative Production (co-taught) -- Spring 01
- Art 173A -- The Illusion of Life: Facial Animation -- Winter 01 (co-listed with Computer Science)
- Art 173 -- Interactive Digital Narrative -- Fall 00: (co-listed with Computer Science)
Simon Fraser University, School of Interactive Arts & Technology Undergraduate Courses (Modules and Classes):
- ITEC 322 -- Introduction to Computer Animation -- Fall 01,02,03,04
- ITEC 323 -- Advanced Computer Animation Method -- Fall 01,02, 03,04
- IART 416 -- Immersive Environments -- Spring 03,04,05,06
- IART 417 -- Authoring Immersive Environments -- Spring 03,04,05,06
- IART 418 -- Performance in Immersive Environments -- Spring 03,04,05,06
- IART 219 -- Animation: Modeling Identities & Forms -- Spring 02,03,04
- IART 220 -- Animating and Structuring Narrative -- Spring 02,03,04
- IART 221 -- Animation: Rendering Fictive Spaces -- Spring 02,03,04
- IAT 241 -- Computer Animation (Full Class) -- Fall 04,Spring 06
Simon Fraser University, School of Interactive Arts & Technology Graduate Courses (Modules):
- IART 607 -- Designing Virtuality -- Fall 01,02, 04
- IART 694 -- Projects in Designing Virtuality -- Fall 01,02
- IART 605 -- Authoring Methodologies -- Spring 02,03
- IART 609 -- Design and Creative Methodologies -- Spring 02,03
- ITEC 614 -- Computer Animation -- Spring 03,04
- IART 811 -- Computational Poetics -- Spring 05
- IAT 800 Computational Art and Design Fall 07
- IAT 813 Artificial Intelligence (SIAT) Fall 08,09
- Many Directed Studies Courses: IART 691, 692, 693 and ITEC 691 to 699
Graduate & Research Supervision
Supervise or co-supervise (committee) the following Post Docs, Masters and PhD students. Most students explore their research via the Interactive Visualization Lab - iVizLab, that I direct:
- Post Doc Supervision:
1. Ali Arya -- Facial Animation and Communication -- Postdoctoral Research Associate -- 03 - 06 (now an Assitant Professor of Computer Science at Carleton University, 2006 - )
- Graduate & PhD Supervision (or committee):
1. Anthony Charles -- Interactive Knowledge Visualization -- SIAT Master's 02 - present
2. Victor Chen -- 3D Interactive Visualization Techniques -- SIAT Master's 03 - present
3. Aleksandra Dulic -- Heteroform Org: Cinema of Braided Processes -- SIAT PhD Graduate 05
4. Rick Gibson -- Auto-Stereoscopic Display Systems -- SIAT Master's Graduate 04
5. Stephen He -- Avatar-based Virtual Narratives -- SIAT Master's 02 - present
6. Malahad Hosseini -- Place as Interface - Documentary in Digital Space -- SIAT Master's 02 - present
7. Phillip Jeffrey -- Cultural/Cognitive based Computer Collaborative -- UBC Master's 03 -
8. Sam Shum -- Effective Lighting for Interactive Systems -- SIAT Master's 03 - present
9. Caitlin Akai -- Human Centered Design for Visitor Experience -- SIAT Master's 04 - present
10. Drew Paulin --Identity and Presence in Virtual Communities -- SIAT Master's 05 - present
11. Undergraduate Research Supervision -- 10 students 03- present
Professional, Administrative and Research Leadership
- Director, iVizLab, Simon Fraser University: A socially-based Interactive Visualization Research Lab. The lab has trained post-docs, PhDs and Masters students, and has received ~$300K in funding from ASI, NSERC, SSHRC and others, http://ivizlab.sfu.ca 2003-present.
- Director's Advisory Committee, Member, Program of Information Technology and Interactive Arts, Simon Fraser University: Advise the Director on all matters relating to space, curriculum, research, personnel, budget allocations and direction of the program. 2002 - 2005
- Acting Director, Program of Information Technology and Interactive Arts, (2 days). Oct. 2003
- SFU SIAT Long Term Planning Committee, Chair (elected), Central Faculty committee for school. 2002 - 2004.
- SFU SIAT Faculty Representative (elected) to the SFU-wide Long Term Planning Committee for the Program subcommittee. 2003.
- SFU SIAT Vision Subcommittee, Chair, principle co-writer of the SFU SIAT Vision statement, 2002-2003.
- SFU SIAT Mission Subcommittee, Chair, principle co-writer of the SFU SIAT Mission statement. 2003.
- SFU SIAT Committee of the Whole, primary chair (rolling), principle faculty committee. 2002 - 2004.
- President's Research Luncheon, Invited researcher, an annual event where prominent SFU researchers have an opportunity to describe and discuss their work with government, media, and industry leaders. 2004.
Professional and Administrative and Research Service
- Primary Investigator, NSERC Discovery Grant, $65K, 5 Years, Intelligent Character Systems, 2006 - 2011
- Research Collaborator, Canada Parks / Heritage Grant, Intelligent Exhibit Design - Pacific Rim National Park 2006 -
- Lead Investigator, Vancouver Aquarium: research collaboration, Co-grants and research into Socially-based Visualization systems. Creating AI beluga exhibit (Artic Canada Gallery). Working directly with the Aquarium President and the VP of Conservation and Education. 2004 - present
- Lead Investigator, Radical Entertainment Research Initiative, ~$50K , Research and Develop next generation character tools to harbor in more humanistic and socially dramatic games. Working directly with the Radical’s research group. 2004 - 2005
- Research Associate, SSHRC Research - Simulation and Advanced Gaming Environments (SAGE) for Learning, Working directly with one of the co-principal investigators, David Kaufman as part of the Simulation Group. $4M (partial), 2004 - 2007.
- Research Associate, WestGrid (Western Canadian Research Grid), WestGrid is a $48M (partial) BC & Alberta research grid project. Working directly with one of the 5 principal investigators, Jonathan Borwein, 2003 - 2005
- Primary Investigator, ASI Provincial Research Grant, $120K, 4 Years - 3D Facial Expression in Sciences and Arts. 2001-2005
- Primary Investigator – Electronic Arts Industry Grant - $75K – Genetic Programming Techniques for Facial Creation, 2000.
- Graduate Steering Committee, Member, SFU Surrey Program. 2001-2003
- Graduate Admissions Committee, Member, SFU Surrey Program. 2001; 2003
- Member, Future E-learning committee, TechBC. 2002
- Mentor to the Graduate Student community. 2002 - present.
- Research Member (Founding), Interactivity Lab (CFI). 2002 - present.
- Research Member, Games Research Cluster, SFU. 2002 - present.
- Research Consultant, Kinesiology Hockey Concussion through game education project. 2003.
- Research Member, Center for Constructive and Experimental Math, SFU. 2002 - present.
- Fellow, Advanced Systems Institute. 2001- present.
Community-wide Service
- Speaker to Vancouver Area Schools and Camps on the importance of math and science in art; and how you can strive to have a career in technology now matter what you background or sex. Including Girl Power and Aboriginal students. 2002 - present.
- Board Member, Contact Consortium - The Contact Consortium is the first global organization focused on inhabited virtual spaces on the Internet. The non-profit Consortium supports special interest groups, holds conferences, etc. CCON puts on the following conferences: Avatars - the definitive, yearly conference on virtual communities since 1996; Digital Biota - conference on engineering of biologically-inspired, synthetic organisms combing in evolutionary biologists (Stephen J. Gould) and ALife / Graphics scientists ( Dr. Prusinkiewicz, Karl Sims, and D. Terzopoulos), and VLearn3D - an educational 3D multi-user virtual worlds conference since 1999. 1998 - present
- Volunteer Consultant & Mentor, Digital Space open source initiative. 2001- present.
- Volunteer Founder & Mentor, Digital Space Traveler community open source initiative. 1996 - present.
- Speaker on the future of copyright and virtuality to academic and community groups. 2000 - present.
- Volunteer Research Consultant on James Burke open Knowledge project - k-web.org. 2002 - present.
- Volunteer Research Consultant to CanadaHistory.com startup. 2002 - 2006.
Website: www.dipaola.org
People // Faculty
The School of Interactive Arts and Technology is currently hiring for a Design and Media Lecturer to begin September 1, 2012. Please visit our current jobs page for details.
Sessional Instructors - Fall 2011
IAT 103W - James Phillips /
IAT 265 - Matt Lockyer /
IAT 320 - Greg Corness /
Sessional Instructors - Spring 2012
IAT 120 - Andrew Hawryshkewich /
IAT 320 - Greg Corness /
IAT 343 - Kyung Jae Lee /
IAT 432 - Allen Bevans /
Adjunct Professors and Associate Members
Ellen Balka /
Belgacem Ben Youssef /
Carole Bonanni /
Dianne Cyr /
David Darvill /
Arne Eigenfeldt / arne_e@sfu.ca
Dragan Gasevic /
Vive Kumar /
Janet McCracken /
Kristina Madej / ksmadej@sfu.ca
Magy Seif el-Nasr/
Maureen Stone / stone@sfu.ca
Herbert H. Tsang /
Please note: typically, professors, associate professors, assistant professors, and professors emeritii are lead supervisors of graduate student research. In some cases, senior lecturers are committee members for graduate students.
For the list of research faculty who supervise graduate research please click here.



research faculty supervise graduate students.